===== Apocalyptica Arcanum II ===== {{ :campaign-two-family-portrait.png?direct&950 | Grildis Drummy, Barkevius Frumpymelon, Mozaddha Theriska, Chegglin Chinbeard, Muddy Mittens, Stanley the Seer }} ^ Player Character ^ Player ^ | [[Homebrew Rules & Reference:Player Characters:Mozaddha Theriska]] | Curtis Renner | | [[Homebrew Rules & Reference:Player Characters:Muddy Mittens]] | Nathan Gade | | [[Homebrew Rules & Reference:Player Characters:Grildis Drummy]] | Luke Brendemuhl | | [[Homebrew Rules & Reference:Player Characters:Chegglin Chinbeard]] | Dustin Hinrichs | | [[Homebrew Rules & Reference:Player Characters:Stanley the Seer]] (retired) | Cody Stanley | | [[Homebrew Rules & Reference:Player Characters:Barkevius Frumpymelon]] (retired) | Luke Brendemuhl | | [[Homebrew Rules & Reference:Player Characters:Sikro]] (retired) | Chris Zabel | | [[Homebrew Rules & Reference:Player Characters:4032 "Kolg"]] (retired) | Adam Brendemuhl | | [[Homebrew Rules & Reference:Player Characters:Lofta]] (retired) | Michael Leyland | | [[Homebrew Rules & Reference:Player Characters:Aurora]] (retired) | Noah St. Michael | Set during the [[Homebrew Rules & Reference:History of the World:|Modern Era]], primarily in the haunted waters of Sea of Ghosts and across the fractured continent of [[Homebrew Rules & Reference:Nations & Geography:Nations:Europa:]], this campaign followed a crew of unlikely heroes as they navigated political collapse, divine allegiances, and ancient horror. The story began aboard a submarine bound for Dresden, a hub of Europan industry steeped in divine legend and unrest. Their arrival set off a chain reaction: a coup by the insurgent Nightingales, the fall of the old regime, and a city overrun by criminal factions jockeying for control. Amid this chaos, the players encountered [[Homebrew Rules & Reference:The Choir & The Legion:The Legion:Tristessa]], a demon of sorrow and longing, and in defiance of the Legion's reach, forged a bold allegiance with [[Homebrew Rules & Reference:The Choir & The Legion:The Choir:Jasiri]], an angel of justice. From the ashes of a ruined cathedral to the birth of a new faith, a player-founded government rose within Dresden’s shattered streets. But their journey led further still, to the cursed isle of Eire, where they confronted the ancient vampire [[Homebrew Rules & Reference:Manifestations & Ascendant Entities:Abartach]] in a final reckoning with death and desire. This campaign asked not just what the [[Homebrew Rules & Reference:The Choir & The Legion:|divine]] want from mortalkind, but what mortalkind are willing to become in the face of it, and what they'll leave behind when they do. \\ Narrative session recaps are available [[Campaigns:Apocalyptica Arcanum II:Apocalyptica Arcanum II Narrative Recaps:|here]]. ==== The Dungeon Master ==== André Palmier