===== Genesis - Session 3 Recap ===== After defeating a large monster, the group plans to report their success and seek compensation, with members agreeing to meet at a bar the following day after a rest period. They discuss inconsistencies in a newspaper article about a recent incident and debate whether to investigate further or play along with the company's narrative. The group eventually meets with a high-ranking company official who tasks them with investigating a warehouse on the docks, leading to various planning and preparation activities including acquiring weapons and magical items. ==== Monster Defeat and Next Steps ==== The group discusses their next steps after defeating a large monster, including how to report their success and seek compensation. They decide to take a long rest at their respective lodgings before meeting at the Lantern Tap Room bar the next day. During the rest period, one character plans to cast a "find familiar" spell. The party agrees to meet around 1 PM after getting 8 hours of sleep, with Thorun noting his usual work shift would start at 2 PM if circumstances were normal. ==== Debating the Truth and Next Steps ==== The group discusses the newspaper article about the recent incident, noting inconsistencies in the reported numbers of casualties and the cover-up of the true events. They consider their options, including investigating further or playing along with the company's narrative. The team debates whether to report what really happened or simply collect their payment. They decide to visit the Gilded Gull, a local establishment mentioned in the paper, to gather more information and possibly enjoy a meal. ==== Uninvited Guests at Gilded Gull ==== The group visits the Gilded Gull restaurant, which is empty except for them. Bogdan investigates the kitchen and finds no signs of recent use. A well-dressed woman enters and sits at a table set for tea. The group causes a commotion, leading the host to ask them to leave. One member casts a charm spell on the host and offers gold, allowing them to stay. The woman makes her presence known loudly, and when approached, she questions their presence in the restaurant. Lusat explains they are associates of Mr. Laster, who was killed the previous night, and they came to relieve their sorrow. ==== Uncovering Anton's Deceptive Plans ==== The group meets with a woman who appears to be a high-ranking company official. She questions their employment status and reveals that Anton Ereckson, who hired them, is not to be trusted and works for Lucian Drekanov, the Executive Regent of Operations. The woman expresses frustration with Anton's actions, including his pilfering of supplies, and seeks information about his activities. She offers the group direction, implying they could be useful to her in uncovering Anton's motives and plans. She Identifies herself as Dr. Minerva Sedgewick, Regent of Arcane Affairs. ==== Illicit Warehouse Investigation ==== Dr. Minerva Sedgewick, Regent of Arcane Affairs at Viroc Industries, tasks the group with investigating a warehouse on the docks that she suspects Anton Erekson is using for illicit activities. She provides them with identifying Department of Arcane Affairs badges but warns that if caught, she will deny involvement. The group discusses potential strategies for accessing the warehouse and shares information about missing syringes and mutated creatures. Dr. Sedgewick expresses concern about the potential catastrophic nature of the situation and examines a tooth from the creature tagged P-03 that attacked them the night previous. ==== Dangerous Creature Investigation Briefing ==== The group meets with Dr. Minerva Sedgewick who takes possession of items related to a dangerous creature they encountered. She instructs them to investigate a warehouse and provides them with a sending stone for communication. The woman also arranges for the cook to supply the group with black market weapons. During a private conversation, she informs one member that there is no known cure for shard-blight, but offers to research it if they prove useful. The meeting concludes with the group preparing to carry out their assigned task. ==== Scouting the Warehouse District ==== The group discusses their recent acquisition of weapons from the cook's shady dealer, including a revolver and a hand crossbow. They debate the best time to investigate the warehouse district, considering the pros and cons of going during the day versus at night. They ultimately decide to send a hawk familiar to scout the area before making a decision. Lusat plans to cast Mage Armor in preparation for their mission. ==== Warehouse Infiltration Strategy Meeting ==== The group discusses plans to infiltrate a heavily guarded warehouse. They consider various approaches, including using disguises and forged paperwork, but encounter difficulties with their magical badges that resist concealment. After debating options like waiting until nightfall or attempting a direct assault, they ultimately decide to visit the employee canteen first. At the canteen, the proprietor recognizes their badges and becomes much more welcoming and eager to assist them. ==== Magical Shop Adventure ==== The group visits a magical shop where they purchase various items, including silver daggers, a map, and a bag of holding. Bogdan buys an expensive exotic potion called "Nyx Pearl" from Lemuria. He takes a shot at a nearby bar, experiencing magical effects such as enhanced vision, the ability to see magical auras, and temporary camouflage-like skin changes. The potion appears to grant detect magic and darkvision abilities, with nine doses remaining. The group considers deception at the warehouse with their newly acquired antique badges, from the canteen. ==== Warehouse Infiltration Strategy Meeting ==== The group discusses their plan to infiltrate a warehouse guarded by Viroc security. They initially try to cause a distraction and use magic to unlock the door, but this fails and nearly gets them arrested. They talk their way out of that. putting the guards on high alert. After observing a shift change via boat, they debate whether to forge paperwork, use disguises, or directly assault the guards to gain entry. They note the guards seem well-equipped and formidable. The group decides to take more time to observe and plan rather than rushing in, potentially waiting a day to gather more information or acquire better resources like invisibility spells. They are conflicted about using violence but acknowledge it may be necessary to complete their mission of gathering information from inside the warehouse. ==== Warehouse Guard Ambush Success ==== The group plans and executes a surprise attack on two guards outside a warehouse. Meek casts Pass Without Trace to enhance stealth, then Lusat launches a fireball as the opening move. The rest of the party follows up with gunfire and spells, quickly dispatching both guards. After the successful ambush, they approach the warehouse door. When lockpicking fails, Lusat casts Knock to open it, revealing glimpses of green glowing lights inside.