Giant Golden Scarab

Small swarm of small beasts, unaligned

Armor Class: 17 (natural armor)

Hit Points: 42 (8d10 + 4)

Speed: 20 ft., fly 20 ft.

STR11(+0)
DEX12(+1)
CON14(+2)
INT1(-5)
WIS7(-2)
CHA3(-4)

Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Damage Immunities: Fire

Senses: Blindsight 30 ft., Passive Perception 12

Challenge: 4 (1,100 XP)

Proficiency Bonus: +2

Special Traits

Illumination. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) slashing damage plus 1d6 fire damage.

Spit Fire (2/day). The Giant Golden Fire Beetle spits flaming jelly at a creature within 15 feet of it. The creature must make a DC 13 Dexterity saving throw, taking 10 (2d8+4) fire damage on a failed save, or half as much damage on a successful one. On a failed save the jelly continues to burn dealing an additional 6 (2d6) fire damage at the start of the Giant Golden Fire Beetle's next turn unless they use an action to wash the jelly off or similar.

Homebrew

Lore

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