Miyake Harrier

Medium humanoid, lawful neutral

Armor Class: 14

Hit Points: 49 (9d8 + 9)

Speed: 30 ft.

STR12(+1)
DEX16(+3)
CON12(+1)
INT13(+1)
WIS16(+3)
CHA10(+0)

Saving Throws: STR +3, DEX +5, INT +3, WIS +5

Skills: Insight +4, Perception +4

Senses: Passive Perception 15

Challenge: 3 (700 XP)

Proficiency Bonus: +2

Special Traits

Innate Spellcasting (Psionics). Miyake Blastwind’s innate spellcasting ability is Wisdom. She can innately cast the following spells, requiring no components:

Psychic Defense. While Miyake Blastwind is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.

Improved Defense. Miyake Blastwind's psychic defense now grants her a +1 bonus to AC beyond her Wisdom modifier.

Pirate's Cunning. Miyake Blastwind has learned the tricks and tactics of pirates, gaining advantage on all Dexterity checks made while aboard ships or in coastal environments, allowing her to move silently and blend in with the shadows of the ship or coastline.

Actions

Multiattack. Miyake Blastwind makes two melee attacks.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) psychic damage. This is a magic weapon attack.

Katana (longsword). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Homebrew

Lore

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