Large monstrosity, chaotic neutral
Armor Class: 13 (Natural armor)
Hit Points: 51 (6d10 + 18)
Speed: 25 ft.
Senses: Passive Perception 10
Challenge: 2 (450 XP)
Proficiency Bonus: +2
Trampling Charge. If the Mutant Moose moves at least 20 feet in a straight line toward a creature and then hits it with a ram attack, that creature must succeed a DC13 STR saving throw or be knocked prone. If the target is prone, the Mutant Moose can make a Hoof attack as a bonus action.
Unrelenting. If damage reduces the Mutant Moose to 0 hit points, it must make a CON saving throw with a DC of 3+ the damage taken unless the damage is fire or from a critical hit. On a success the Mutant Moose drops to 1 hit point instead.
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 3) bludgeoning damage.
Hoof. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 prone target. Hit: 10 (2d6 + 3) bludgeoning damage.
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