Heavy Weapons

Weapon Mount Cost Range Attack Damage Special
Swivel Gun Pintle (hardpoint) 1,000 gp 60/180 ft. Firearm attack + proficiency 3d6 piercing Uses firearm ammunition and ammunition rules. Requires a gunner with firearms proficiency to operate and reload.
Light Cannon Hardpoint 4,000 gp 150/450 ft. Ranged weapon attack 8d8 bludgeoning If the gunner has firearms proficiency, they may add their proficiency bonus to the attack roll.
Medium Cannon Hardpoint 8,000 gp 300/900 ft. Ranged weapon attack 12d8 bludgeoning If the gunner has firearms proficiency, they may add their proficiency bonus to the attack roll.
Large Cannon Hardpoint 16,000 gp 600/1,800 ft. Ranged weapon attack 16d8 bludgeoning If the gunner has firearms proficiency, they may add their proficiency bonus to the attack roll. Requires two crewmen to reload.
Harpoon Ballista Hardpoint 8,000 gp 500 ft. Ranged weapon attack 4d10 piercing On hit, a harpoon and 500 ft. of rope anchored to the hardpoint embeds in the target. A Large or smaller target is restrained. A Huge or larger target is tethered and cannot move beyond 500 ft. from the firing ship. The harpoon can be removed as an action with a DC 18 Strength check, or cut (AC 12, 15 HP).
Mortar Hardpoint 8,000 gp 120/600 ft. (min. 30 ft.) No attack roll Indirect fire — does not require line of sight. Choose a point within range. Each creature within a radius of that point makes a Dexterity saving throw. DC, radius and damage determined by ammunition type. Cannot target a point within 120 ft. Requires two crewmen to reload.