“It fuels machines, mutates the flesh, and fractures the soul.”
Shardisite is the rare and volatile crystalline mineral left behind by the The Meteor event that struck Earth on January 18th, 1886. It glows with a faint green light, pulses with raw arcane power, and has shaped every age since its arrival. Found in veins beneath the Earth and fragments around the rim of the Sea of Ghosts, Shardisite transformed the very nature of reality.
Once a mystery, it is now the world’s most coveted resource, capable of powering spells, mutating life, and bending the laws of nature.
Shardisite is a pale-green crystal with a luminous internal glow. Its jagged structure resembles Jade, though its magical potency increases exponentially with size. A sliver can heat a forge. A boulder can rewrite the stars.
In raw form, Shardisite is highly dangerous, radiating magical energy capable of mutating flesh, minds, and even memories. In refined form, it is cut into gemstone-grade fragments and sealed with arcane containment runes to allow safe handling and transport.
Dust-grade Shardisite is weaker but easier to control, unless inhaled, in which case it becomes a death sentence or something stranger.
Viroc Industries pioneered the principles of Shardisite refining and transportation during The Age of Nations, but each refining concern uses its own proprietary containment rituals.
Shardisite is the foundation of enchantment and high-level spellcasting in the modern world. Its presence amplifies magic, allows the permanent imbuement of spells into objects, and fuels arcane machinery.
Its power scales not only with quantity and purity, but with belief. Shardisite is a physical anchor for willpower itself.
“One person can shape a flame. A group can forge a weapon. A nation can bend the world.”
Common applications include:
| Tier (MU) | Name | Mass | Typical Use |
|---|---|---|---|
| < 0.1 MU | Dust | (powder) | scroll inks and alchemical catalysts |
| 0.1 MU | Chip | 0.5 g | minor charms, spell enhancement, potions |
| 1 MU | Shard | 5 g | +1 equipment, low-level enchantments |
| 10 MU | Stone | 50 g | high grade enchantment, mutagen reagents |
| 100 MU | Ingot | 500 g | small engines, warforged hearts |
| 1 000 MU | Heart | 5 kg | city engines, airship hearts |
| 10 000 MU | Corona | 50 kg | reality altering magics |
The Merethic Scale is the standard system for weighing, grading, and pricing Shardisite across most civilized regions of the modern era. Adopted in 982 A.M. by a conglomerate of mining ventures operating around the Sea of Ghosts, it formalized Shardisite handling after centuries of lethal refining accidents and replaced all sorts of inconsistent local measures.
At its core, the scale measures refined Shardisite by weight, whether powdered or processed into chips, shards, stones, hearts, and coronas. One shard (1 MU) equals approximately five grams of refined crystal. Successive tiers increase by powers of ten, each retaining a widely used colloquial name among miners, merchants, and mages.
Raw Shardisite ore is traded by estimated equivalent processed weight once refined.
In the aftermath of the meteor impact, the Earth changed overnight. New creatures roamed the land. Mutated humans formed the earliest non-human races. Arcane storms swept across the globe.
For centuries, Shardisite was feared, hoarded, and fought over. Industrial empires rose and fell around its excavation. The Sea of Ghosts once held the richest veins in the world, now stripped bare, leaving behind toxic ruins and haunted wreckage.
In 500 A.M., a global cabal of wizards published a unified body of arcane theory, codifying the nature and use of Shardisite. This act triggered the magical renaissance and reshaped civilization. Today, Shardisite is taxed, traded, refined, and weaponized by nation-states and private interests alike.
Countries have gone to war over ounces.
The following world-altering events involved or were enabled by Shardisite:
Shardisite emits a faint green light, even when embedded in rock. It sings softly to those sensitive to magic, and its presence can be felt like a migraine by the untrained.
Safe handling requires:
Those who ignore containment often end up changed, or no longer human.