apocalyptica_arcanum_-_second_modern_campaign

 Grildis Drummy, Barkevius Frumpymelon, Mozaddha Theriska, Chegglin Chinbeard, Muddy Mittens, Stanley the Seer

Player Character Player
Mozaddha Theriska Curtis Renner
Muddy Mittens Nathan Gade
Grildis Drummy Luke Brendemuhl
Chegglin Chinbeard Dustin Hinrichs
Stanley the Seer (retired) Cody Stanley
Barkevius Frumpymelon (retired) Luke Brendemuhl
Sikro (retired) Chris Zabel
4032 “Kolg” (retired) Adam Brendemuhl
Lofta (retired) Michael Leyland
Aurora (retired) Noah St. Michael

Set during the Modern Era, primarily in the haunted waters of Sea of Ghosts and across the fractured continent of Europa, this campaign followed a crew of unlikely heroes as they navigated political collapse, divine allegiances, and ancient horror.

The story began aboard a submarine bound for Dresden, a hub of Europan industry steeped in divine legend and unrest. Their arrival set off a chain reaction: a coup by the insurgent Nightingales, the fall of the old regime, and a city overrun by criminal factions jockeying for control.

Amid this chaos, the players encountered Tristessa, a demon of sorrow and longing, and in defiance of the Legion's reach, forged a bold allegiance with Jasiri, an angel of justice.

From the ashes of a ruined cathedral to the birth of a new faith, a player-founded government rose within Dresden’s shattered streets. But their journey led further still, to the cursed isle of Eire, where they confronted the ancient vampire Abhartach in a final reckoning with death and desire.

This campaign asked not just what the divine want from mortalkind, but what mortalkind are willing to become in the face of it, and what they'll leave behind when they do.

André Palmier

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