Apocalyptica Arcanum 2 (Second Modern Campaign)
| Player Character | Player |
|---|---|
| Mozaddha Theriska | Curtis Renner |
| Muddy Mittens | Nathan Gade |
| Grildis Drummy | Luke Brendemuhl |
| Chegglin Chinbeard | Dustin Hinrichs |
| Stanley the Seer (retired) | Cody Stanley |
| Barkevius Frumpymelon (retired) | Luke Brendemuhl |
| Sikro (retired) | Chris Zabel |
| 4032 “Kolg” (retired) | Adam Brendemuhl |
| Lofta (retired) | Michael Leyland |
| Aurora (retired) | Noah St. Michael |
Set during the Modern Era, primarily in the haunted waters of Sea of Ghosts and across the fractured continent of Europa, this campaign followed a crew of unlikely heroes as they navigated political collapse, divine allegiances, and ancient horror.
The story began aboard a submarine bound for Dresden, a hub of Europan industry steeped in divine legend and unrest. Their arrival set off a chain reaction: a coup by the insurgent Nightingales, the fall of the old regime, and a city overrun by criminal factions jockeying for control.
Amid this chaos, the players encountered Tristessa, a demon of sorrow and longing, and in defiance of the Legion's reach, forged a bold allegiance with Jasiri, an angel of justice.
From the ashes of a ruined cathedral to the birth of a new faith, a player-founded government rose within Dresden’s shattered streets. But their journey led further still, to the cursed isle of Eire, where they confronted the ancient vampire Abhartach in a final reckoning with death and desire.
This campaign asked not just what the divine want from mortalkind, but what mortalkind are willing to become in the face of it, and what they'll leave behind when they do.
The Dungeon Master
André Palmier
