Difference between revisions of "Shardisite"
(2 intermediate revisions by the same user not shown) | |||
Line 8: | Line 8: | ||
__TOC__ | __TOC__ | ||
− | === Appearance | + | === Appearance, Refinement and Measurement === |
Shardisite is a pale-green crystal with a luminous internal glow. Its jagged structure resembles [[Jade]], though its magical potency increases exponentially with size. A sliver can heat a forge. A boulder can rewrite the stars. | Shardisite is a pale-green crystal with a luminous internal glow. Its jagged structure resembles [[Jade]], though its magical potency increases exponentially with size. A sliver can heat a forge. A boulder can rewrite the stars. | ||
Line 16: | Line 16: | ||
Dust-grade Shardisite is weaker but easier to control—unless inhaled, in which case it becomes a death sentence or something stranger. | Dust-grade Shardisite is weaker but easier to control—unless inhaled, in which case it becomes a death sentence or something stranger. | ||
− | [[Viroc Industries]] pioneered the principals of shardisite refining and transportaion during the [[arcanotech revolution]] but each refining concern uses its own proprietary containment rituals. | + | [[Viroc Industries]] pioneered the principals of shardisite refining and transportaion during the [[arcanotech revolution]] but each refining concern uses its own proprietary containment rituals. |
+ | |||
+ | For measurement, see [[The Merethic Scale]] | ||
=== Effects & Uses === | === Effects & Uses === | ||
Line 41: | Line 43: | ||
* Crystalline formations in muscle or bone | * Crystalline formations in muscle or bone | ||
− | Shard Blight is a cornerstone of | + | Shard Blight is a cornerstone of mutation in the post-impact world. Many [[races]] are the stable descendants of early survivors who endured its effects. |
=== History === | === History === | ||
In the aftermath of the [[Meteor Impact]], the Earth changed overnight. New creatures roamed the land. Mutated humans formed the earliest [[non-human races]]. Arcane storms swept across the globe. | In the aftermath of the [[Meteor Impact]], the Earth changed overnight. New creatures roamed the land. Mutated humans formed the earliest [[non-human races]]. Arcane storms swept across the globe. | ||
− | For centuries, Shardisite was feared, hoarded, and fought over. Industrial empires rose and fell around its excavation. The [[Sea of Ghosts]] once held the richest veins in the world—now stripped bare, leaving behind | + | For centuries, Shardisite was feared, hoarded, and fought over. Industrial empires rose and fell around its excavation. The [[Sea of Ghosts]] once held the richest veins in the world—now stripped bare, leaving behind toxic ruins and haunted wreckage. |
− | In | + | In 500 A.M., a global cabal of wizards published a unified body of arcane theory, codifying the nature and use of Shardisite. This act triggered the [[Magical Renaissance]] and reshaped civilization. Today, Shardisite is taxed, traded, refined, and weaponized by [[nation-states]] and [[private interests]] alike. |
Countries have gone to war over ounces. | Countries have gone to war over ounces. | ||
Line 55: | Line 57: | ||
The following world-altering events involved or were enabled by Shardisite: | The following world-altering events involved or were enabled by Shardisite: | ||
− | * '''21 A.M. – | + | * '''21 A.M. – The Evangelical Rapture:''' In Salt Lake City, tens of thousands of faithful gathered around a 14-ton shard and cast a world-shaking spell: to bring all of “God’s children” into the arms of the Father. Millions vanished. Christianity collapsed. |
− | * '''666 A.M. – | + | * '''666 A.M. – The Naming of [[Nekoda]]:''' A young [[Lemuria|Lemurian]] poet, broken by the post-apocalypse, gave a name to his suffering. That name—[[Nekoda]]—manifested into reality as a [[demon]]. Thus began the emergence of the [[Legion]]. |
− | * '''1010 A.M. – | + | * '''1010 A.M. – The Banishment of [[Tristessa]]:''' A sorrow demon of immense power was exiled through arcane means, leaving scars upon the world and birthing religious upheaval. |
− | * ''' | + | * '''1501 A.M. – The Raising of [[The Dreadfort]]:''' Using massive quantities of Shardisite, a corporate alliance lifted [[Mauna Loa]] into the sky to protect their monopoly on a magical airship fuel called [[Hydrogas]]. It remains the only floating mountain in the world. |
=== Identification & Handling === | === Identification & Handling === | ||
Line 67: | Line 69: | ||
Safe handling requires: | Safe handling requires: | ||
− | * | + | * Arcane containment runes |
− | * | + | * Lead-lined boxes or sigil-inscribed containers |
* Distance and limited exposure | * Distance and limited exposure | ||
Line 75: | Line 77: | ||
=== Rumors & Lost Lore === | === Rumors & Lost Lore === | ||
* Some believe the original [[meteor]]’s heart still lies beneath the [[Sea of Ghosts]], untouched and pulsing with primordial power. | * Some believe the original [[meteor]]’s heart still lies beneath the [[Sea of Ghosts]], untouched and pulsing with primordial power. | ||
− | * Others speak of ancient vaults, filled with Shardisite, hidden in the ruins of | + | * Others speak of ancient vaults, filled with Shardisite, hidden in the ruins of forgotton cities. |
− | |||
== See Also == | == See Also == | ||
Line 82: | Line 83: | ||
* [[Sea of Ghosts]] | * [[Sea of Ghosts]] | ||
* [[Viroc Industries]] | * [[Viroc Industries]] | ||
− | * [[Dreadfort]] | + | * [[The Dreadfort]] |
* [[The Evangelical Rapture]] | * [[The Evangelical Rapture]] | ||
* [[The Banishment of Tristessa]] | * [[The Banishment of Tristessa]] | ||
Line 88: | Line 89: | ||
* [[The Raising of the Dreadfort]] | * [[The Raising of the Dreadfort]] | ||
* [[Hydrogas]] | * [[Hydrogas]] | ||
− | |||
− | |||
− | |||
* [[Magical Renaissance]] | * [[Magical Renaissance]] | ||
* [[Nation-states]] | * [[Nation-states]] | ||
* [[Legion]] | * [[Legion]] | ||
− | |||
− | |||
[[Category:Magic]] | [[Category:Magic]] |
Latest revision as of 22:20, 16 May 2025
Shardisite
“It fuels machines, mutates the flesh, and fractures the soul.”
Shardisite is the rare and volatile crystalline mineral left behind by the meteor that struck Earth on January 18th, 1886. It glows with a faint green light, pulses with raw arcane power, and has shaped every age since its arrival. Found in veins beneath the Earth and fragments around the rim of the Sea of Ghosts, Shardisite transformed the very nature of reality.
Once a mystery, it is now the world’s most coveted resource—capable of powering spells, mutating life, and bending the laws of nature.
Contents
Appearance, Refinement and Measurement
Shardisite is a pale-green crystal with a luminous internal glow. Its jagged structure resembles Jade, though its magical potency increases exponentially with size. A sliver can heat a forge. A boulder can rewrite the stars.
In raw form, Shardisite is highly dangerous—radiating magical energy capable of mutating flesh, minds, and even memories. In refined form, it is cut into gemstone-grade fragments and sealed with arcane containment runes to allow safe handling and transport.
Dust-grade Shardisite is weaker but easier to control—unless inhaled, in which case it becomes a death sentence or something stranger.
Viroc Industries pioneered the principals of shardisite refining and transportaion during the arcanotech revolution but each refining concern uses its own proprietary containment rituals.
For measurement, see The Merethic Scale
Effects & Uses
Shardisite is the foundation of enchantment and high-level spellcasting in the modern world. Its presence amplifies magic, allows the permanent imbuement of spells into objects, and fuels arcane machinery.
Its power scales not only with quantity and purity—but with belief. Shardisite is a physical anchor for willpower itself.
- “One person can shape a flame. A group can forge a weapon. A nation can bend the world.”
Common applications include:
- Powering airships, engines, and other arcanotech
- Forging enchanted weapons and artifacts
- Fueling divine or infernal rituals
- Enabling world-altering spells and magical cities
Shard Blight
Prolonged exposure to raw Shardisite causes Shard Blight, a magical sickness that twists the body in unpredictable ways.
Shard Blight symptoms are varied and often grotesque, but not always harmful:
- Bone growths, lesions, scales, or horns
- Extra limbs or sensory organs
- Magical outbursts or psychic flashes
- Accelerated regeneration or aging
- Crystalline formations in muscle or bone
Shard Blight is a cornerstone of mutation in the post-impact world. Many races are the stable descendants of early survivors who endured its effects.
History
In the aftermath of the Meteor Impact, the Earth changed overnight. New creatures roamed the land. Mutated humans formed the earliest non-human races. Arcane storms swept across the globe.
For centuries, Shardisite was feared, hoarded, and fought over. Industrial empires rose and fell around its excavation. The Sea of Ghosts once held the richest veins in the world—now stripped bare, leaving behind toxic ruins and haunted wreckage.
In 500 A.M., a global cabal of wizards published a unified body of arcane theory, codifying the nature and use of Shardisite. This act triggered the Magical Renaissance and reshaped civilization. Today, Shardisite is taxed, traded, refined, and weaponized by nation-states and private interests alike.
Countries have gone to war over ounces.
Major Historical Events
The following world-altering events involved or were enabled by Shardisite:
- 21 A.M. – The Evangelical Rapture: In Salt Lake City, tens of thousands of faithful gathered around a 14-ton shard and cast a world-shaking spell: to bring all of “God’s children” into the arms of the Father. Millions vanished. Christianity collapsed.
- 666 A.M. – The Naming of Nekoda: A young Lemurian poet, broken by the post-apocalypse, gave a name to his suffering. That name—Nekoda—manifested into reality as a demon. Thus began the emergence of the Legion.
- 1010 A.M. – The Banishment of Tristessa: A sorrow demon of immense power was exiled through arcane means, leaving scars upon the world and birthing religious upheaval.
- 1501 A.M. – The Raising of The Dreadfort: Using massive quantities of Shardisite, a corporate alliance lifted Mauna Loa into the sky to protect their monopoly on a magical airship fuel called Hydrogas. It remains the only floating mountain in the world.
Identification & Handling
Shardisite emits a faint green light, even when embedded in rock. It sings softly to those sensitive to magic, and its presence can be felt like a migraine by the untrained.
Safe handling requires:
- Arcane containment runes
- Lead-lined boxes or sigil-inscribed containers
- Distance and limited exposure
Those who ignore containment often end up changed—or no longer human.
Rumors & Lost Lore
- Some believe the original meteor’s heart still lies beneath the Sea of Ghosts, untouched and pulsing with primordial power.
- Others speak of ancient vaults, filled with Shardisite, hidden in the ruins of forgotton cities.