Shardisite
Shardasite
“It fuels machines, mutates the flesh, and fractures the soul.”
Shardasite is the rare and volatile crystalline mineral left behind by the meteor that struck Earth on January 18th, 1886. It glows with a faint green light, pulses with raw arcane power, and has shaped every age since its arrival. Found in veins beneath the Earth and fragments around the rim of the Sea of Ghosts, Shardasite transformed the very nature of reality.
Once a mystery, it is now the world’s most coveted resource—capable of powering spells, mutating life, and bending the laws of nature.
Contents
Appearance & Refinement
Shardasite is a pale-green crystal with a luminous internal glow. Its jagged structure resembles jade, though its magical potency increases exponentially with size. A sliver can heat a forge. A boulder can rewrite the stars.
- In raw form*, Shardasite is highly dangerous—radiating magical energy capable of mutating flesh, minds, and even memories.
- In refined form*, it is cut into gemstone-grade fragments and sealed with arcane containment runes to allow safe handling and transport.
Dust-grade Shardasite is weaker but easier to control—unless inhaled, in which case it becomes a death sentence or something stranger.
Each refinery uses its own proprietary containment rituals. Viroc Industries remains one of the global leaders in refinement methods.
Effects & Uses
Shardasite is the foundation of enchantment and high-level spellcasting in the modern world. Its presence amplifies magic, allows the permanent imbuement of spells into objects, and fuels arcane machinery.
Its power scales not only with quantity and purity—but with belief. Shardasite is a physical anchor for willpower itself.
- “One person can shape a flame. A group can forge a weapon. A nation can bend the world.”*
Common applications include:
- Powering airships, engines, and hydrogas refineries
- Forging enchanted weapons and artifacts
- Fueling divine or infernal rituals
- Enabling world-altering spells and magical cities
The largest known shard, rumored to be housed in a vault beneath the Sea of Ghosts, could rewrite the world.
Shard Blight
Prolonged exposure to raw Shardasite causes **Shard Blight**, a magical sickness that twists the body in unpredictable ways.
Shard Blight symptoms are varied and often grotesque, but not always harmful:
- Bone growths, lesions, scales, or horns
- Extra limbs or sensory organs
- Magical outbursts or psychic flashes
- Accelerated regeneration or aging
- Crystalline formations in muscle or bone
Shard Blight is a cornerstone of mutation in the post-impact world. Many races are the stable descendants of early survivors who endured its effects.
History
In the aftermath of the meteor strike, the Earth changed overnight. New creatures roamed the land. Mutated humans formed the earliest non-human races. Arcane storms swept across the globe.
For centuries, Shardasite was feared, hoarded, and fought over. Industrial empires rose and fell around its excavation. The Sea of Ghosts once held the richest veins in the world—now stripped bare, leaving behind toxic ruins and haunted wreckage.
In 500 A.M., a global cabal of wizards published a unified body of arcane theory, codifying the refinement and use of Shardasite. This act triggered the Magical Renaissance and reshaped civilization. Today, Shardasite is taxed, traded, refined, and weaponized by nation-states and private interests alike.
Countries have gone to war over ounces.
Major Historical Events
The following world-altering events involved or were enabled by Shardasite:
- 21 A.M. – The Evangelical Rapture: In Salt Lake City, tens of thousands of faithful gathered around a 14-ton shard and cast a world-shaking spell: to bring all of “God’s children” into the arms of the Father. Millions vanished. Christianity collapsed.
- 666 A.M. – The Naming of Nekoda: A young Lemurian poet, broken by the post-apocalypse, gave a name to his suffering. That name—Nekoda—manifested into reality as a demon. Thus began the emergence of the Legion.
- 1010 A.M. – The Banishment of Tristessa: A sorrow demon of immense power was exiled through arcane means, leaving scars upon the world and birthing religious upheaval.
- ~1500 A.M. – The Raising of the Dreadfort: Using massive quantities of Shardasite, a corporate alliance lifted Mauna Loa into the sky to protect their monopoly on a magical airship fuel called Hydrogas. It remains the only floating mountain in the world.
Identification & Handling
Shardasite emits a faint green light, even when embedded in rock. It sings softly to those sensitive to magic, and its presence can be felt like a migraine by the untrained.
Safe handling requires:
- Arcane containment runes
- Lead-lined or sigil-inscribed boxes
- Distance and limited exposure
Those who ignore containment often end up changed—or no longer human.
Rumors & Lost Lore
- Some believe the original meteor’s heart still lies beneath the Sea of Ghosts, untouched and pulsing with primordial power.
- Others speak of ancient vaults, filled with Shardasite, hidden in the ruins of drowned cities or beneath floating skyforts.
- There are whisperings of individuals so infused with Shardasite that they no longer need magic—they are magic.