Apocalyptica Arcanum I

 Nebish, Bludarious De'Tempoon, Grundel, Mickle Cobblelob


Player Character Player Status
Bludarious De'Tempoon Curtis Renner Resolved
Nebish Nathan Gade Resolved
Mickle Cobblelob Michael Leyland Resolved
Grundel Dustin Hinrichs Resolved
Draven Gray Noah St. Michael Resolved
Khalid al-Mazouz Ibn Fazira Noah St. Michael Deceased
Amnon the Tormentor Noah St. Michael Deceased
Vladimir Vladislav Bjorn Pederson Retired
Sodster Scott Keeney Retired
Xilleth Joshua Hoffer Retired
Ark Todd Retired
Professor Clank Brian Klinnert Retired
Bruenor Silverhammer Jason Edwards Retired
Garbajio Colin Guare Retired
Drathus, the Arisen Gibb Sheets Retired
Toots Bagoots Amanda Retired

Set more than a millennium after the fall of The Meteor, this campaign explores a world where nations have reformed, magic has stabilized, and the scars of apocalypse have hardened into ambition. The age of survival is over; this is the Age of Conquest.

The journey begins in the devastated ruins of East America, the central battleground of the American Foreverwar. Here, the superpowers of Amazonia and Cordoba fight an attritional proxy war across shattered cities and poisoned skies, reducing the land to blood-soaked ash.

The Narrative Journey

Spanning 36 sessions, the campaign follows a group of conscripts who escaped a military mutiny to become one of the most notorious mercenary crews in the hemisphere. Their journey is defined by several major narrative arcs:

Key Figures

Captain Barnabus “Barnaby” Harrier: A Lemurian privateer and former Cordoban officer who served as the party’s founding mentor and employer. Haunted by the death of his partner, Miranda, his personal quest for resolution drove much of his early guidance of the crew, culminating in his decision to reclaim the Wind's Revenge and depart on a solitary crusade of vengeance.

The Baron (Harvey Proudbottom): The halfling pirate lord and ruler of Caracas who initially employed the party as a strike team before being betrayed by them. His capture by the Amazonian Navy and eventual execution by the party in a prison cell fulfilled a contract for the Deep Crimson Syndicate and resolved the Caracas narrative arc.

Abraham Wheeler: An influential underboss of the Deep Crimson Syndicate operating out of Manticore. He served as a high-stakes antagonist at the gambling tables before becoming a primary employer, returning the Wind's Revenge to the party in exchange for the assassination of The Baron.

Marshal Yasmin Santiago: The Captain of the Guard in Petrolina whose contracts for cleaning out the city's infested cemetery granted the party official status as “Heroes of Caracas” and paved the way for their acquisition of the Sloop Dogg.

Shusiva: Known as the “Father of all Werewolves,” this telepathic entity served as the campaign's first major supernatural antagonist. His confrontation with the party in the mountain vaults established the high-lethality stakes of the world's emerging manifestations.

Makalo: A demonic entity of the Legion known as the “Demon of Surprise” or the “Ringmaster”. He subjected the party to a macabre “game” within an illusory carnival on a nightmare island, serving as the bridge between the Caribbean and Nepalese chapters of the campaign.

Brandi, the Angel of Relief: A powerful celestial entity of the Choir who intercepted the party following the defeat of Makalo. She conducted a spiritual trial of their souls within a willpower-based realm, ultimately providing the party with a meta-explanation for the setting’s theology and granting them celestial blessings.

Legacy and Meta-Context

As the first modern campaign in the setting, this story served as an experimental testing ground for the world's mechanics and lore. During active play, the theology of the Choir and the Legion was in flux, and many early details were later retconned in the recaps to align with finalized setting canon.

The campaign is characterized by its high lethality, “wildly out of balance” homebrew weapons, and a reliance on random tables that reflected the chaotic nature of a world still being reshaped by Shardisite.

Session Resources

Recorded sessions are available here.

Narrative session recaps are available here.

The Dungeon Master

André Palmier