Table of Contents

The Copper Press

The Copper Press is a curated anthology of in-world broadsheets, field journals, private letters, and investigative reports drawn from across Apocalyptica Arcanum. Each volume captures a singular event—arcane catastrophe, cryptid manifestation, corporate conspiracy, battlefield miracle, or quiet tragedy. All set against the ever-present hum of Shardisite and the long shadow of The Meteor.

These are not campaign transcripts, nor have these tales been seen in actual play. They are the in-world stories people tell when they meet extraordinary circumstance. Some have been printed in respectable publications. Others circulate as penny dreadfuls, pulp novels, military missives, or treasured pamphlets folded into coat linings. Each story stands alone. Together they form a cartography of consequence. All can be considered as believed canon unless proven otherwise.

Volume 1: Archive in the Emerald Vault Volume 2: Laced-Ink on Cobblestone Volume 3: A Child's Plaything Volume 4: Ballad of the Blissful Malady Volume 5: Echoes in Emerald Smoke Volume 6: Three True Norths

The Copper Press is:

The Copper Press is not:

Every publication has an editor. Every editor has a motive.

For Game Masters & Scholars

These volumes can be used as:

If a future campaign crosses paths with one of these events, assume the truth is stranger than the print.

Ongoing Publication

The Copper Press remains open. New volumes will appear as the world fractures further, as new angels rise, as demons whisper, as industry presses its thumb deeper into glowing stone. When ink dries on the next catastrophe, it will be archived here. Until then, choose your volume, turn the page, listen for the hum beneath the paper.