Shkaabe

Medium humanoid, neutral good

Armor Class: 11

Hit Points: 27 (5d8 + 5)

Speed: 30 ft.

STR10(+0)
DEX10(+0)
CON12(+1)
INT13(+1)
WIS16(+3)
CHA13(+1)

Skills: Medicine +5, Nature +3, Religion +5

Senses: Passive Perception 13

Languages: All Ojibwe, Common

Challenge: 2 (450 XP)

Proficiency Bonus: +2

Special Traits

Innate Spellcasting. Shkaabe's spellcasting ability is Wisdom for the following spells (spell save DC 13). He can innately cast the following spells, requiring no material components:

  • At will: dancing lights
  • 1/day each: darkness, faerie fire

Spellcasting. Shkaabe is a 5th-level spellcaster. His spellcasting ability is Wisdom for the following spells (spell save DC 13, +5 to hit with spell attacks). Shkaabe has the following cleric spells prepared:

  • Cantrips (at will): light, sacred flame, thaumaturgy
  • 1st level (4 slots): cure wounds, guiding bolt, sanctuary
  • 2nd level (3 slots): lesser restoration, spiritual weapon
  • 3rd level (2 slots): dispel magic, spirit guardians

Actions

Staff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Bonus Actions

Blessing of Ancestors. As a bonus action, Shkaabe can expend a spell slot to cause his melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Shkaabe expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Homebrew

Lore

This page was automatically created. Add lore and notes below.