Shkaabe
Medium humanoid, neutral good
Armor Class: 11
Hit Points: 27 (5d8 + 5)
Speed: 30 ft.
Skills: Medicine +5, Nature +3, Religion +5
Senses: Passive Perception 13
Languages: All Ojibwe, Common
Challenge: 2 (450 XP)
Proficiency Bonus: +2
Special Traits
Innate Spellcasting. Shkaabe's spellcasting ability is Wisdom for the following spells (spell save DC 13). He can innately cast the following spells, requiring no material components:
- At will: dancing lights
- 1/day each: darkness, faerie fire
Spellcasting. Shkaabe is a 5th-level spellcaster. His spellcasting ability is Wisdom for the following spells (spell save DC 13, +5 to hit with spell attacks). Shkaabe has the following cleric spells prepared:
- Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (4 slots): cure wounds, guiding bolt, sanctuary
- 2nd level (3 slots): lesser restoration, spiritual weapon
- 3rd level (2 slots): dispel magic, spirit guardians
Actions
Staff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Bonus Actions
Blessing of Ancestors. As a bonus action, Shkaabe can expend a spell slot to cause his melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Shkaabe expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Lore
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