Grildis Drummy, Barkevius Frumpymelon, Mozaddha Theriska, Chegglin Chinbeard, Muddy Mittens, Stanley the Seer

Player Character Player
Mozaddha Theriska Curtis Renner
Muddy Mittens Nathan Gade
Grilldis Drummy Luke Brendemuhl
Stanley the Seer (retired) Cody Stanley
Barkevius Frumpymelon (retired) Luke Brendemuhl
Sikro (retired) Chris Zabel
4032 "Kolg" (retired) Adam Brendemuhl
Lofta (retired) Michael Leyland


Set in 2101 A.M. across the haunted waters of the Sea of Ghosts and the fractured continent of Europa, this campaign followed a crew of unlikely travelers as they were pulled by obligation, by circumstance, and by the dead, through political collapse, divine allegiance, and ancient horror.

The story began aboard a doomed submersible bound for Dresden, where the party found some unlikely allies and made unkeepable promises. Then it moved to the Europan capital of Dresden where the iron grip of a merchant class protected by Legion-aligned secret police had pushed the city to a breaking point. The party's arrival was the spark. What followed was a costly, imperfect, and irreversible revolution.

In the wreckage of the old order, the party encountered Tristessa, the Demon of Sadness, and answered her opposite number: Jasiri, the Archangel of Courage, who marked them as his own. From the ruins of a bombed-out cathedral, a new faith and a new government rose together. Fragile, compromised, but real.

Their promise made aboard the submersible pulled them west, across the Sea of Ghosts to the cursed isle of Eire, where Abartach, a sovereign predator older than the nation that had grown up around him, had claimed the region as his domain.

At its core, Apocalyptica Arcanum II asked what mortalkind are willing to become in the face of the divine, and what they are willing to leave behind when they find out.


Narrative session recaps are available here.

André Palmier

  • campaigns/apocalyptica_arcanum_ii/start.txt
  • Last modified: 11 days ago
  • by drefizzle