Hydrogas
Hydrogas is a magically produced, lighter-than-air substance that is highly flammable. Harvested from the floating islands of The Dreadfort, it is one of the most valuable commodities in the modern world, serving as the primary fuel for Airships and a vital reagent in magical experimentation. Hydrogas appears as a translucent, shimmering vapor with a faint green tint and a metallic scent. It possesses several remarkable properties:
Highly combustible when exposed to flame or electrical discharge and it can respond unpredictably to arcane fields and spells. Toxic if inhaled over prolonged periods, leading to symptoms similar to Shard Blight. Because of its magical properties, Hydrogas cannot be synthesized artificially at scale; it must be extracted naturally from shardisite deposits and as a byproduct of Shardisite refinement.
Hydrogas as Fuel
Hydrogas revolutionized travel across the fractured world by making sustained aerial navigation possible. It serves two critical functions aboard an airship:
| Hydrogas Storage Table | |||||
|---|---|---|---|---|---|
| Tank Size | Cost to Fill | Cost to Replace | Travel Distance | AC | HP |
| Small | 250g | 2,500g | 250 miles | 18 | 25 |
| Medium | 500g | 5,000g | 500 miles | 16 | 50 |
| Large | 1,000g | 10,000g | 1,000 miles | 14 | 100 |
| Huge | 10,000g | 100,000g | 1,000 miles | 12 | 200 |
| Colossal | 20,000+g | 200,000+g | 2,000+ miles | 10 | 200+ |
- Lift – Hydrogas is lighter than air and is stored in reinforced gas cells, envelopes, or buoyancy tanks. These chambers provide the lifting force that keeps the vessel aloft.
- Combustion Fuel – Hydrogas is siphoned in controlled quantities into engines, burners, and propulsion systems where it is ignited to generate thrust and power onboard mechanisms.
Unlike mundane balloons filled with inert gas, hydrogas vessels are sustained by a volatile equilibrium. The same substance that keeps a ship in the sky is also burned to move it forward.
This dual-use design creates constant tension:
- If reserves run low, the ship loses lift before it loses speed.
- If combustion systems are damaged, propulsion may fail while buoyancy remains.
- If gas cells rupture, both lift and available fuel are compromised.
- If safeguards fail and ignition spreads, the result is often catastrophic.
Contained within magically reinforced tanks and regulated by arcane valves, hydrogas allows vessels of all sizes to climb, descend, cruise, and sprint. However, every maneuver, every cannon blast, and every stray spark threatens the delicate balance between controlled combustion and uncontrolled detonation.
As a Trade Commodity
Hydrogas is among the most tightly controlled and lucrative commodities in the world. Access to Hydrogas production is held by those with deep connections to natural shardisite mining/processing and prices are manipulated through national licensing agreements, export tariffs, and privateer enforcement.
Hydrogas is typically sold in:
- Compressed containment tanks.
- Tankered bulk-freighter airships.
- Arcane stasis chambers.
Prices fluctuate dramatically based on political tensions, piracy risks, and supply disruptions. Warlords, pirates, and breakaway nations all seek Hydrogas as a path to power and fortunes rise and fall by controlling its flow.
Due to its magical volatility:
- Ships carrying large quantities of Hydrogas are at constant risk of catastrophic ignition.
- Arcane interference (especially in wild magic zones or near shard-blighted regions) can destabilize Hydrogas tanks.
- Naval powers often employ specialized sharpshooters and mages to target enemy fuel tanks during aerial engagements.
Hydrogas remains both a blessing and a curse, fueling the dreams of conquest even as it whispers the threat of destruction.