Difference between revisions of "History of the World"

From Apocalyptica Arcanum Wiki
(Created page with "= Timeline of Eras = ''“The world ended. What came after was not a rebirth, but a reckoning.”'' == The Era of Shattered Skies (0–100 A.M.) == The '''Era of Shattered Sk...")
 
Line 2: Line 2:
 
''“The world ended. What came after was not a rebirth, but a reckoning.”''
 
''“The world ended. What came after was not a rebirth, but a reckoning.”''
  
== The Era of Shattered Skies (0–100 A.M.) ==
+
== The Age of Collapse (0–100 A.M.) ==
The '''Era of Shattered Skies''' began with the catastrophic [[The Magical Apocalypse|Meteor Strike]] on January 18th, 1886. In a single day, the Earth’s axis tilted, continents reformed, and magic—once myth—erupted into daily life.  
+
The '''Age of Collapse''' began with the catastrophic [[The Magical Apocalypse|Meteor Strike]] on January 18th, 1886. In a single day, the Earth’s axis tilted, continents reformed, and magic—once myth—erupted into daily life.
  
 
The immediate aftermath was marked by widespread devastation, uncontrollable mutation, and the collapse of every known government. Shardisite first emerged from the earth in this period, radiating unstable magical energy. Survivors lived amidst storms of green fire and arcane blight, and the world was consumed by chaos.
 
The immediate aftermath was marked by widespread devastation, uncontrollable mutation, and the collapse of every known government. Shardisite first emerged from the earth in this period, radiating unstable magical energy. Survivors lived amidst storms of green fire and arcane blight, and the world was consumed by chaos.
Line 9: Line 9:
 
Very little stable record-keeping survived from this era. History refers to it as a dark time of wandering, survival, and fragmentation.
 
Very little stable record-keeping survived from this era. History refers to it as a dark time of wandering, survival, and fragmentation.
  
== The Era of Wandering Ashes (100–700 A.M.) ==
+
== The Age of Recovery (100–700 A.M.) ==
During the '''Era of Wandering Ashes''', scattered survivors began to rebuild fragile communities atop the ruins of the old world. Small kingdoms, nomadic tribes, and fortified enclaves arose, many of them guided as much by faith and superstition as by law or reason.
+
During the '''Age of Recovery''', scattered survivors began to rebuild fragile communities atop the ruins of the old world. Small kingdoms, nomadic tribes, and fortified enclaves arose, many of them guided as much by faith and superstition as by law or reason.
  
This era saw the emergence of new religions, the codification of early magical practices, and the gradual taming of Wild Magic. Many early myths—such as the spread of the [[Lakota Prophecy]] and the whispered legends of the [[Wendigo]]—solidified during this time.
+
This era saw the first emergence of new magical traditions and localized governments. Shardisite use became more systematic, though it remained poorly understood and dangerous.
  
Survival remained harsh, and Shardisite continued to shape—and mutate—those who dared to wield it.
+
The early non-human races, still warped by uncontrolled mutation, were unstable and grotesque, often indistinguishable from monsters. Coalescence into distinct peoples had not yet occurred.
  
== The Era of Rising Banners (700–1000 A.M.) ==
+
== The Age of Nations (700–1000 A.M.) ==
The '''Era of Rising Banners''' marked the birth of modern nations and the return of organized power. As Shardisite refinement techniques improved, city-states and kingdoms stabilized, giving rise to nations such as [[Europa]], [[Cordoba]], [[Atlantis]], and [[Lemuria]].
+
The '''Age of Nations''' marked the birth of the first enduring political powers. As Shardisite refinement techniques improved, city-states and kingdoms stabilized, giving rise to modern nations such as [[Europa]], [[Cordoba]], [[Atlantis]], and [[Lemuria]].
  
Trade routes reopened across the [[Sea of Ghosts]], and early airship prototypes appeared near the end of this era. Arcane industry and political ambition grew hand-in-hand, laying the groundwork for global power struggles to come.
+
Global trade routes reopened across land, sea, and eventually sky. By the later part of this era, early airship designs emerged, reshaping transportation and commerce.
  
Notably, this era also saw the formal acknowledgment of metaphysical forces. In '''666 A.M.''', the entity known as [[Nekoda]] was named—the first Archdemon recognized by scholars and priests alike.
+
In '''666 A.M.''', the entity known as [[Nekoda]] was formally named—the first Archdemon recognized by religious scholars and mages alike.
  
== The Era of Choir and Legion (1000–1600 A.M.) ==
+
== The Age of Dominion (1000–1900 A.M.) ==
The '''Era of Choir and Legion''' began as the divine made themselves manifest. Following the birth of the first dragon and the subsequent [[birth of the first Angel]], the metaphysical divide between [[The Choir]] and [[The Legion]] became reality.
+
The '''Age of Dominion''' was a period of explosive growth, conflict, and transformation.
  
By approximately '''1100 A.M.''', worship of the Choir had spread across most major cities, and cathedrals dedicated to angels were constructed on sites of divine manifestation. In contrast, worship of the Legion—demons—was driven underground, whispered among secret sects and forbidden cults.
+
This era saw the first [[Angels]] and [[Demons]] manifest openly across the world, shifting the balance of spiritual and political power. Worship of angels spread rapidly, leading to the construction of cathedrals, churches, and shrines throughout major cities. Demon worship persisted in secret, hidden among forbidden cults and black markets.
  
Technological innovation, fueled by Shardisite and driven by ambition, surged forward. This era saw an uneasy balance between faith, magic, and machine.
+
At the same time, technological and industrial advances accelerated dramatically. Shardisite became the engine of industry and warfare. Entire continents were devastated by wars for Shardisite control, leaving regions poisoned, depopulated, or permanently twisted by magical fallout.
  
== The Era of Smoke and Sorrow (1600–1900 A.M.) ==
+
Meanwhile, the non-human races—once unstable and monstrous—began to stabilize into recognizable peoples. Dwarves, elves, gnomes, orcs, and others took on the forms that would endure into the modern age.
The '''Era of Smoke and Sorrow''' brought the full rise of arcanotech industry. Shardisite fueled not just magic, but engines, weapons, and infrastructure across the world. Cities grew into soot-choked metropoles. Frontiers were carved by railroads and airship lanes.
 
 
 
The spiritual divide deepened. Angels and demons alike manifested with increasing frequency, shaping political revolutions, wars, and mass migrations.
 
 
 
Environmental collapse began in earnest during this time, as careless exploitation of Shardisite and hydrogas polluted vast stretches of the world. Some lands became permanently tainted, uninhabitable by conventional mortalkind.
 
  
 
== The Modern Era (1900–Present A.M.) ==
 
== The Modern Era (1900–Present A.M.) ==
 
The '''Modern Era''' stands at the bleeding edge of invention, ambition, and catastrophe. The current year is approximately '''2100 A.M.'''
 
The '''Modern Era''' stands at the bleeding edge of invention, ambition, and catastrophe. The current year is approximately '''2100 A.M.'''
  
Arcane technology has reshaped society. Airships crisscross continents. Rail empires stitch together nations. Shardisite fuels the engines of both industry and warfare, but at a terrible cost. Pollution, corruption, and magical mutation are rampant.
+
Arcane technology now fuels global society. Airships crisscross continents. Rail networks stitch nations together. Shardisite powers everything from industry to warfare, but at a terrible cost. Pollution, corruption, and magical mutation are rampant.
  
Mortalkind stands divided—between faith and power, between ancient prophecies and new ambitions. And though the [[The Magical Apocalypse|Meteor]] fell centuries ago, the wounds it tore in the world have never fully healed.
+
The peoples of the world, human and non-human alike, have solidified into complex, multicultural civilizations. Faith in the [[Angels]] remains widespread, while worship of the [[Demons]] endures in shadows.
  
The future remains uncertain. But it is written by the bold, the desperate, and the damned.
+
Though centuries have passed since the [[The Magical Apocalypse|Meteor]] fell, its scars remain. The world balances on the knife’s edge between a second renaissance—or a second ruin.

Revision as of 02:51, 26 April 2025

Timeline of Eras

“The world ended. What came after was not a rebirth, but a reckoning.”

The Age of Collapse (0–100 A.M.)

The Age of Collapse began with the catastrophic Meteor Strike on January 18th, 1886. In a single day, the Earth’s axis tilted, continents reformed, and magic—once myth—erupted into daily life.

The immediate aftermath was marked by widespread devastation, uncontrollable mutation, and the collapse of every known government. Shardisite first emerged from the earth in this period, radiating unstable magical energy. Survivors lived amidst storms of green fire and arcane blight, and the world was consumed by chaos.

Very little stable record-keeping survived from this era. History refers to it as a dark time of wandering, survival, and fragmentation.

The Age of Recovery (100–700 A.M.)

During the Age of Recovery, scattered survivors began to rebuild fragile communities atop the ruins of the old world. Small kingdoms, nomadic tribes, and fortified enclaves arose, many of them guided as much by faith and superstition as by law or reason.

This era saw the first emergence of new magical traditions and localized governments. Shardisite use became more systematic, though it remained poorly understood and dangerous.

The early non-human races, still warped by uncontrolled mutation, were unstable and grotesque, often indistinguishable from monsters. Coalescence into distinct peoples had not yet occurred.

The Age of Nations (700–1000 A.M.)

The Age of Nations marked the birth of the first enduring political powers. As Shardisite refinement techniques improved, city-states and kingdoms stabilized, giving rise to modern nations such as Europa, Cordoba, Atlantis, and Lemuria.

Global trade routes reopened across land, sea, and eventually sky. By the later part of this era, early airship designs emerged, reshaping transportation and commerce.

In 666 A.M., the entity known as Nekoda was formally named—the first Archdemon recognized by religious scholars and mages alike.

The Age of Dominion (1000–1900 A.M.)

The Age of Dominion was a period of explosive growth, conflict, and transformation.

This era saw the first Angels and Demons manifest openly across the world, shifting the balance of spiritual and political power. Worship of angels spread rapidly, leading to the construction of cathedrals, churches, and shrines throughout major cities. Demon worship persisted in secret, hidden among forbidden cults and black markets.

At the same time, technological and industrial advances accelerated dramatically. Shardisite became the engine of industry and warfare. Entire continents were devastated by wars for Shardisite control, leaving regions poisoned, depopulated, or permanently twisted by magical fallout.

Meanwhile, the non-human races—once unstable and monstrous—began to stabilize into recognizable peoples. Dwarves, elves, gnomes, orcs, and others took on the forms that would endure into the modern age.

The Modern Era (1900–Present A.M.)

The Modern Era stands at the bleeding edge of invention, ambition, and catastrophe. The current year is approximately 2100 A.M.

Arcane technology now fuels global society. Airships crisscross continents. Rail networks stitch nations together. Shardisite powers everything from industry to warfare, but at a terrible cost. Pollution, corruption, and magical mutation are rampant.

The peoples of the world, human and non-human alike, have solidified into complex, multicultural civilizations. Faith in the Angels remains widespread, while worship of the Demons endures in shadows.

Though centuries have passed since the Meteor fell, its scars remain. The world balances on the knife’s edge between a second renaissance—or a second ruin.