A dark industrial fantasy world set in an alternate Earth centuries after a magical meteor reshaped reality in 1886. The setting blends late 19th century technology with arcane corruption: brass machinery, iron rivets, steamworks, gas lamps, airships, revolvers, early industrial cities, and frontier settlements scarred by emerald crystalline growths.
Shard-infused minerals (emeralds) glow faint green within stone, machinery, and flesh. The world feels weathered, polluted, and lived-in — soot-stained brick, wet cobblestone streets, coal smoke, fog, frost, and distant cathedral spires. Magic manifests through belief and emotion rather than clean spell effects. Divine entities are extreme, accusatory, and overwhelming, not gentle or radiant.
Color palette: desaturated earth tones, charcoal black, oxidized brass, muted steel blue, deep crimson, and faint toxic emerald glow from shard crystals.
Lighting: moody, overcast skies, smoky haze, harsh directional light through industrial windows, lantern glow in fog, cold northern light, or flickering green arcane illumination.
Mood: tense, mythic, industrial, tragic, prophetic, morally ambiguous. No bright high fantasy. No clean futuristic sci-fi. Everything should feel heavy, tactile, and slightly corrupted.
Art style inspiration: 19th century engraving realism mixed with cinematic industrial fantasy concept art, painterly but detailed, grounded textures, dramatic contrast, atmospheric depth.
Scene: [scene description goes here]