The session begins at dawn on the outskirts of Petrolina. Standing over the remains of the three Cockatrices, Mickle Cobblelob and Grundel investigate the carcasses for venom. While they are unable to locate a specific gland, they observe petrifying drool oozing from the beaks; Mickle successfully harvests a beak dripping with the saliva and preserves it in a medium jar. Meanwhile, Nebish and Grundel search the nearby farmhouse foundation, discovering a nest containing the petrified remains of former travelers. They recover a blowgun with ten silver needles and a backpack that has been completely turned to stone. After a short rest, the party observes the skyline of the Amazonian capital, noting its military air traffic, the opulent Gothic castle of Prince Rafael de Mayo, and the massive, blocky Magistrate building at the city’s center.

The party joins a long queue at the city gates, where they witness the City Guard—under the command of Marshal Yasmin Santiago—systematically shaking down travelers for bribes. When it is the party’s turn, Khalid attempts to bribe a guard with ten gold pieces to learn what they are searching for. The guard pockets the money but offers no information, leading to a heated verbal exchange. Khalid attempts to intimidate the guard by name-dropping Admiral Pablo Martin, but the guard remains unfazed, watching the party like a hawk as they finally enter the city’s poorer districts.

While Mickle and Lofta split off to find a meal, the rest of the party travels to the Magistrate in the Noble District. They present their credentials as the “Heroes of Caracas” to a handler for Captain Dashan. Khalid signs a deed for their reward: the Conquerante. The ship is a sloop-class airship currently moored at the docks; however, the clerk warns that while she is seaworthy, she is not currently airworthy. Upon reaching the vessel, the party finds a 45-foot sloop with a deflated red balloon submerged in the water and a hull marred by battle damage. The hydrogas engine is intact but empty, and the internal dynamo has been stripped.

In the Market District, Mickle successfully dines-and-dashes at an opulent restaurant, stealing a silver platter containing a full roast leg of meat. He then wanders to a local stable and attempts to steal a “war ostrich” valued at 7,500 gold. The theft goes poorly: the ostrich kicks Mickle for bludgeoning damage, and two handlers alert the City Guard. As four guards in full plate armor apprehend Mickle, Khalid intervenes from a distance, casting a third-level Heat Metal on the guards' armor. Amid the screaming and smoke, Mickle uses Dimension Door to teleport 500 feet away into a field of crops to hide until nightfall.

The party regroups at the Conquerante and debates repairs. They decide to rename the ship the Sloop Dogg and resolve to fix the balloon, rigging, engine and dynamo for approximately 800 gold. Seeking a crew, they visit The Hedge, an “all-walks-of-life” tavern outside the city gates. Using a Zone of Truth, Khalid interviews several candidates and eventually hires Ormus (a bald dwarf) and Gil (a lanky human “wizard with a knot”) for five gold pieces a day. The night ends in a massive celebratory bar crawl; Khalid becomes “white-girl wasted” and blackouts, while Vladimir Vladislav becomes the life of the party, making friends with the locals.

The session concludes at dawn back on the Sloop Dogg. The party wakes with debilitating hangovers only to hear the heavy pounding of boots on the deck. A gang of five brigands, led by a man seeking revenge for an ear lost during the previous night's bar fight, boards the ship. Combat erupts on the deck: Khalid unleashes a Psychic Blast that knocks three attackers into the water, while Grundel deals massive damage with his crescent wrench. Lofta executes an attacker with a Force Strike to the throat, and Bludarious lethally snipes the armored leader through his chest plate. The last of the brigands is methodically dispatched by Nebish, leaving the deck of their new ship stained with the blood of their first challengers.

  • campaigns/apocalyptica_arcanum_-_first_modern_campaign/campaign_one_recaps/session_fifteen.txt
  • Last modified: 13 days ago
  • by drefizzle