The party traveled to the College of Arcana in Caracas to identify items and seek knowledge. The entrance was a magically sealed stone wall that only permitted those with magical gifts to pass.

  • The Entry: Party members cast various spells such as Firebolt, True Strike, and Speak with Animals to turn the wall transparent, allowing them to walk through it.
  • Item Identification: Inside they met a disheveled human diviner and traded a Potion of Fire Breathing for his services. He identified their woven metal gloves as Gloves of Swimming and Climbing.
  • Library Research: While the party studied biomechanics and legendary weapons in a magically silenced library, Curtis remained outside tinkering with his “Haggard Boomstick,” the homemade firearm hes been crafting during downtime. Successfully reducing its misfire score by one.

During their downtime at the college, Captain Barnaby Harrier revealed much of his personal history.

  • He is originally from the island of Lemuria.
  • He contracted in a Lemurian mercenary company called “The Guardians”, working for the Hawaiian crown, before later becoming an officer in the Cordoban Expeditionary Force.
  • Eventually he led a mutiny alongside his wife Miranda, stole an airship, and became a notorious smuggler operating out of Havana. His former mutineer companions making up the majority of his crew.

After returning to the compound, The Baron gave the party a new and unpleasant task: travel three to four miles north along the coast to eliminate a hag coven and return with all six of their eyes.

He also provided the party with custom garments bearing his own face, which served as official identification for city guards.

Following a hunter’s trail toward the hags’ cave, the party encountered a middle-aged man fishing on a bridge.

  • The Confrontation: When the party attempted to intimidate him into letting them pass, he summoned a Water Elemental from the river.
  • Combat: Bludarious (Blue) quickly ended the threat from the guardian with a lethal headshot.
  • The Elemental: After its master’s death, the elemental entered a foaming frenzy and grappled both Mickle and Khalid.
  • The Kill: Bruenor destroyed the elemental with a powerful Divine Smite delivered through his warhammer.
  • Loot: The party recovered a sapphire worth 250 gold, along with a dead mouse and a comb from the guardian’s body.

The entrance to the hag lair proved to be a gauntlet of magical traps and shifting terrain.

  • Fireball Glyph: Mickle accidentally triggered a Glyph of Warding (Fireball), dealing damage to himself, Blu, and Khalid. Khalid was knocked unconscious by the blast.
  • Wind Tunnel: A second rune activated a powerful Tunnel of Wind, buffeting the party as they attempted to advance.
  • Shifting Floors: As the group moved deeper, the ground tilted into a steep gradient, dropping Barnaby and Bruenor onto a lower ledge above the water.
  • Entangling Thorns: A final rune caused vines and thorns to erupt from the ground, entangling Grundel as he rushed toward the objective.

The session concluded as the party finally reached a small shack at the back of the cave.

As they approached the door, it suddenly burst open, pushing them backward as a blinding white light filled the chamber.

  • campaigns/apocalyptica_arcanum_-_first_modern_campaign/campaign_one_recaps/session_nine.txt
  • Last modified: 2 weeks ago
  • by drefizzle