Session Nineteen Recap
Departure and Downtime on the Sloop Dogg
The session begins at sunset as the Sloop Dogg departs from Petrolina, rising into the skies for a three-day journey east toward Manticore. The ship remains in a state of disrepair, requiring the new deckhands, Ormus and Gil, to work double shifts to keep the vessel airworthy. During the transit, the party engages in several downtime activities:
- Mickle Cobblelob utilizes his tinkering tools to craft “Lofta's Turd Collar,” a retractable wire-and-manacle leash system for his homunculus that can also be used to rig tripwires and bombs. He also uses fairy wings harvested from the Petrolina crypts to brew two Potions of Resilience and two Potions of Boldness.
- Bludarious de'Tempoon and Amnon shadow Ormus to learn the finer points of airship sailing, though Gil remains shady and avoids all conversation.
- Nebish maintains a constant scout perimeter a quarter-mile out from the ship.
- Mickle crafts ten mechanical bird statuettes for Nebish to eventually animate with magic.
The Sleet Elemental Attack
On the second night of the journey, the Sloop Dogg is pulled into the currents of a massive, unnatural thunderhead. Nebish identifies the heart of the storm as a Sleet Elemental (a gargantuan magical creature born of storm) that is fixated on the ship. As the creature closes the distance, Amnon attempts to mask the ship's escape with a Globe of Darkness, but the elemental passes through it unfazed. The creature retaliates by firing “Sleet Mephits”—ice-crystalline forms—directly onto the deck, initiating a chaotic boarding action.
The Bombing of the Storm
Combat erupts across the deck as the party defends the ship:
- Bludarious utilizes his Legion Armor gauntlets to punch the Mephits, later wrapping his hands in oil-soaked cloth and igniting them to deal fire and slashing damage.
- Amnon drinks a Potion of Speed and utilizes his Skybinder Staff to flare a blinding light against the elemental, though the creature eventually slams into the ship, tangling the balloon rigging and sending the vessel into a controlled nosedive.
- Mickle and Nebish coordinate a high-risk gambit: Mickle ties two R.I.P. Bombs and a jug of oil into a makeshift “sea urchin” mine. Lofta flies the device to Amnon, who hurls it into the elemental’s core at point-blank range.
- The resulting explosion deals 50 damage, shattering the elemental's form but knocking Amnon unconscious from the blast. Nebish delivers the final blow with his hunter's rifle using Hail of Thorns, causing the elemental to dissipate into harmless sleet.
Arrival and the Broken Captain
After Mickle repairs the soot-charred hull with Mending and heals Amnon, the party arrives at Manticore—a lawless regional hub run by the Deep Crimson Syndicate. They moor the ship at a price-gouged local gantry and head to the Bell Tower Inn to locate their comrade. They find Captain Barnaby Harrier sobbing in a dark corner, completely broken. He reveals that in a drunken gambling stupor, he lost the Wind's Revenge at the tables to a powerful local figure named Abraham Wheeler.
The Watchdog Casino
Refusing to let the ship remain in Syndicate hands, the party travels to the Watchdog Casino, an opulent building distinguished by bright neon underglow. Mickle (disguised again as “Chubby Blu”) wins 300 gold at the blackjack tables to secure a stake. The party is eventually escorted to a high-stakes back room, where they are forced to surrender their weapons into a Briefcase of Holding before meeting Mr. Wheeler. Wheeler, guarded by six men with high-grade lever-action rifles, dismisses Barnaby but challenges the party to win the ship back via a game of Stud Poker. Amnon uses Thaumaturgy to make his eyes dance with fire, successfully unsettling the crime lord as the dealer begins to flick the cards.
Technical Notes
- The party arrived in Manticore with approximately 20-25% fuel remaining.
- Mickle utilized Flash of Genius to ensure his firebolt connected with the elemental during the storm fight.
- Amnon successfully used Strength of the Grave in a previous encounter, but failed the DC 23 charisma save this time, dropping to 0 HP.
- Nebish and Bludarious are nearing proficiency in airship sailing following their training with the crew.