Session One Recap
Following the haunting shared vision of the Panama Premonition, the party—Bludarious De'Tempoon, Mickle Cobblelob, Xilleth, Grundel, Khalid, Professor Clank, and Nebish—awoke aboard a moving steam locomotive in the war ravaged desert of northern Amazonia. The year is 2081 A.M. and the tranquility of their transit is short-lived. The group quickly found themselves in the center of a violent mutiny against the Cordoban Military officers overseeing their forced conscription.
The Mutiny on the Rails
The session erupted into chaos within the cramped, soot-stained confines of the train cars. As gunfire shattered windows and splinters flew, the survivors turned on their handlers.
- The Touch of Decay: Vladimir Vladislav demonstrated the terrifying lethality of shard-touched magic. Standing up with a casual stretch, he reached out and tapped the Cordoban Commander. Utilizing a second-level Inflict Wounds, he drained the officer’s life force instantly. The party watched in grim fascination as the Commander’s body shriveled and his uniform collapsed into a coagulated, shriveled wound, leaving him no longer of this earth.
- Prison-Style Justice: Grundel, the massive goliath, moved with surprising speed, closing the distance to an officer and unleashing a flurry of three prison-style shiv attacks with his daggers. Despite the officer attempting to ready a shot, Grundel’s blades found their mark, dropping the soldier to the ground in a spray of gore.
- Firearm Chaos: The battle highlighted the mechanical unreliability of the era's weaponry. While Nebish and Khalid maintained a perimeter, other conscripts struggled with the heavy smoke and concussive reports of black-powder muskets.
Environmental Hazards: The Leap of Faith
The train itself proved to be as dangerous as the enemy. During a precarious crossing between moving cars, Xilleth (a genasi conscript) lost his footing.
- The Kick of Salvation: As Xilleth began to fall into the churning wheels below, Grundel utilized his immense strength to deliver a literal kick to the ass, propelling the genasi across the gap and onto the next car. Xilleth survived the impact but was rendered unconscious by the trauma of the fall.
- The Killer Train: The DM noted that the train had killed more people than anybody during the skirmish, as another officer tumbled to his death between the shifting iron plates.
Looting and Arcane Discoveries
With the immediate Cordoban threat neutralized, the party began a frantic search of the cars.
- High-End Armaments: The party recovered a nickel-plated, gold-inlaid six-shot revolver from the fallen Commander, valued at over a hundred gold. Mickle also recovered two gold medals for bravery and a mysterious silk handkerchief embroidered with the initials “WB”.
- The Pantry Brew: Investigating a savory scent, Mickle discovered a pantry containing a stew that was magical in nature. Using his artificer's intuition, he realized it was a potent alchemical brew. Lacking proper vials, he emptied his waterskin to preserve the mystery potion for later identification.
- The Shardisite stone: A magical crystal shard, wrapped in a leather strap, was recovered from the Commander. Though its exact function remained unknown, its resonance confirmed it as a powerful relic of Post-Meteor Earth.
The Turning Tide
The party’s attempts to secure the remaining loyalist soldiers met with mixed success.
- Intimidation and Failure: Nebish, the crazy bird guy, successfully intimidated two loyalists into dropping their muskets. However, Vladimir’s attempt to bind their hands ended in humiliation. The cleric rolled a natural one, accidentally tying his own hands while the prisoners laughed at his incompetence.
- The Execution: When one prisoner sensed weakness and prepared to jump, Nebish ended the indecision by placing his musket against the man's head and pulling the trigger, leaving the remaining loyalist completely calm and cooperative.
- The Seperation The party realizes that loose gunfire has broken the coupling between the cars and the engine as they feel the car they are on begin to slow and see the engine continue on down the line.
Shadow over the Tracks
As the severed train finally shuddered to a halt, the party realized they were not alone in the wasteland.
- The Airship Approach: Using a spyglass, Professor Clank tracked the plume of steam from their departing locomotive and spotted a terrifying sight: the silhouette of an airship heading directly toward their position, estimated to arrive within forty-five minutes.
- The Final Crate: In a desperate search for a countermeasure, Grundel kicked down the door to a rear car, discovering a disassembled brass cannon. Realizing the dirigible was likely a Cordoban interceptor, the group abandoned thoughts of rest to begin the arduous task of assembling the heavy ordnance.
Status at End of Session
The session concluded with the party standing among the carnage of the rail line, racing against the clock to mount a brass cannon atop a dead train while a hostile airship descended from the bruised clouds of the Age of Conquest. There was no time for a short rest. The next confrontation was already on the horizon.