Following the defeat of the demon Makalo, the illusory carnival vanished, leaving the party in a swampy, marshy clearing. Exhausted from their trials, the group established camp and took a necessary long rest. However, the sleep was far from peaceful; the party awoke in the dead of night to a cold, pale fog and an overwhelming sense of dread.

Utilizing their magically enhanced senses, Nebish and Drathus detected a lingering fiendish presence nearby, obscured as if behind a “veil”. More significantly, they felt a powerful, clean beacon of celestial light pulsing to the south. Drawn by this light, the party began a wordless march into the mist.

As they traveled, the world seemed to shrink and become “fake,” the trees and marsh vanishing into an ethereal haze. They eventually encountered a blinding silhouette of a figure seated at a massive, ornate wooden desk. The entity was revealed to be Brandi, the Angel of Relief.

The encounter prompted a deep exploration of the party's spiritual standing:

  • Theology of Belief: Brandi explained that in this shard-touched world Angels (The Choir) and Demons (The Legion) manifest from collective mortal devotion.
  • Drathus's Past: The trial forced Drathus to confront his history as a fallen paladin. He revealed that he abandoned his faith in Jasiri (Courage) after his wife was killed by zombies and the church failed to intervene. He now feels a draw toward Sarabi (Rage).
  • The Stance of the Party: Blu expressed a post-war disillusionment with the divine, while Nebish voiced a disgust toward both sides for their manipulation of mortals.

Brandi offered the party a trial within a “realm of their own making” to determine if they could serve as champions for the Choir. The party accepted and was transported to a floating island shaped like an inverted cone.

The physics of this realm responded entirely to willpower:

  • Uncanny Environment: The ground felt like wax, and the “dirt” tasted like buttery mushroom cake. Mickle sustained damage after taking a large bite of the landscape.
  • Flight of Will: The party discovered that physical laws were secondary to thought. They were able to fly, run at superhuman speeds, and stand on vertical walls simply by visualizing it.
  • The Revelation: After several failed attempts to escape by flying “up” or imagining their ship, the party realized the core of the test: they had to explicitly acknowledge none of it was “real”. Once stated, a stone archway appeared, leading deeper into the trial.

Passing through the archway, the party (now stripped of their gear and wearing commoner's clothes) entered a stone cavern inhabited by three shambling figures representing internal conflicts:

1. The Shadow of Khalid (Regret)

The party was confronted by their fallen comrade, Khalid, who accused them of forsaking him and lacking honor. He violently spun Drathus around when the paladin tried to turn his back. However, the group responded with compassion, embracing the manifestation and reassuring him they were brothers. This act of genuine fellowship caused the manifestation to dissipate.

2. The Corpulent Man (Greed/Disgust)

A grotesque, bureaucratic figure berated the party for living “worthless lives” and turning from opportunities for greatness. He attacked with a lash of dark energy, dealing psychic damage to Blu, who jumped in the way to protect his teammates. Later, the entity fired necrotic blasts; Drathus heroically intercepted a shot meant for Nebish, which resulted in Drathus being stunned and suffering a temporary memory wipe of the last few hours. The figure vanished when the party fully embraced their weaknesses as a source of their individual strength.

3. The Adonis (Pride/Conceit)

The final figure was a chiseled, “Fabio-like” warrior who mocked the party as weak and ugly. He used a force push to slam a blind Nebish into a wall. Blu and Drathus engaged in a verbal duel, defining greatness not through personal glory, but through teamwork and sacrifice. Drathus delivered a final “cutting” argument that physically lacerated the entity, causing it to dissolve into mist.

The cavern dissolved, and Brandi reappeared, expressing surprise at the party's ability to prioritize the greater good over personal greed. She granted them her blessing—though she warned it was fickle and could be revoked if misused.

The party awoke at dawn in their bedrolls, feeling fully rested. Upon waking, Nebish, Drathus, and Blu each found a magical gem on their person, dripping with power.

Loot Acquired:

  • Purple Gem (Nebish)
  • Yellow Gem (Drathus)
  • Blue Gem (Blu)
  • campaigns/apocalyptica_arcanum_-_first_modern_campaign/campaign_one_recaps/session_twenty-nine.txt
  • Last modified: 12 days ago
  • by drefizzle