• The Ambush: The session opens with the party in a 30×30 foot room within the Baron's vault, facing five featureless stone mannequins that spring into combat positions after Mickle Cobblelob attempts to feed them. These constructs are revealed to be incredibly nimble, utilizing “Matrix-style” dodging maneuvers to evade initial attacks.
  • Combat Progression: Nebish opens fire with his hunting rifle, while the new party member, the Paladin Drathus, accidentally has his oil flask splash across the feet of both Grundel and one of the constructs. Amnon capitalizes on this by casting a Twin Firebolt, which ignites the oil and sets Grundel's feet on fire.
  • Bulking Up: Two of the constructs undergo a physical transformation, growing iron bands across their bodies and shifting their hands into hammer-like fists at the cost of their agility.
  • The Kill Count: Drathus demonstrates the power of his magical Morningstar and Divine Smite to dismantle one construct. Bludarious (Blu) uses his revolvers to “canoe” the forehead of one mannequin and later shoots a bulky construct through its back, causing its internal clay and stone to explode out of its torso. Amnon finishes the final construct with a Firebolt that causes it to burn from the inside out until its components crumble.
  • Investigation: Following the fight, the party investigates the “featureless” room, noting a fireplace with a functional flue. Drathus uses a maul to smash through a “false back” in the fireplace, revealing a small crawl space containing a shoebox-sized chest.
  • The Shardisite Chunk: After Mickle successfully disarms a tripwire trap on the chest, Amnon opens it to find a glowing ingot of Shardisite. The party recognizes this as a massive find, as it is ten times the size of previous shards they have encountered, though its “radioactive” nature raises immediate concerns about mutation and Shard Blight. Amnon discovers that even his small shard necklace has already left a burn mark on his skin.
  • The Hallway: The party advances into a 25-foot hallway containing a seamless iron door on the left and a locked wooden door at the end. While they cannot budge the iron door, they hear an “odd sounding” barking coming from behind it that sounds like complete gibberish rather than “dog ease”.
  • The Levers and the Gas: Blu unlocks the end door, revealing a room with a desk, a jail cell, and three floor levers. Grundel pulls a lever that triggers a dark green toxic gas trap, poisoning both himself and Mickle.
  • The Escape Route: Pulling the remaining levers opens the jail cell and causes the iron door in the hallway to slam open. Mickle uses a Potion of Flying to ascend through a hole in the cell ceiling, discovering a false floor that leads back to the Baron's statue room from the previous session.
  • The Natural Cavern: The party enters a large, cold natural cavern where they encounter two large mechanical hounds with fire burning in their eyes.
  • The First Dog: Combat erupts as the first dog bites Blu, prompting Amnon to summon a Hound of Ill Omen and cast Blink. Drathus successfully gimps the dog's leg with his Morningstar. In a turn of “Mickle mischief,” Mickle uses a Wand of Web to restrain the dog, but inadvertently webs Grundel and Drathus to the creature as well.
  • The Second Dog and the Death of Lofta: A second mechanical hound jumps down from a ledge and breathes a 60-foot line of fire onto Grundel, singeing his remaining chest hair. This hound thunders forward and swallows Mickle's homunculus, Lofta, whole in a single massive critical bite.
  • The Conclusion: Nebish dive-bombs the first hound with his new demonic magic sword, identified as “Shamshir-e Zomorrodnegar,” and cuts it in half. Mickle retaliates for his “sister” by hurling a jar of hydrogas at the second dog's head, engulfing it in blue flame before Nebish delivers a final lethal strike through its spine.
  • Aftermath: As the session concludes at midnight, Mickle searches the mechanical entrails and recovers Lofta's “soul stone”—a blackened shardisite stone—to preserve her essence for a future 3.0 rebuild.
  • campaigns/apocalyptica_arcanum_-_first_modern_campaign/campaign_one_recaps/session_twenty-two.txt
  • Last modified: 13 days ago
  • by drefizzle