8080 "Bobo"
Medium humanoid (Warforged), any alignment
Armor Class: 16 (natural armor)
Hit Points: 30 (4d8 + 12)
Speed: 30 ft.
Skills: Athletics +5, Perception +4, Survival +4
Damage Resistances: Poison
Senses: Passive Perception 14
Languages: Common
Challenge: 1 (200 XP)
Proficiency Bonus: +2
Special Traits
Warforged Resilience. 8080 "Bobo" has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put him to sleep.
Actions
Multiattack. 8080 "Bobo" makes two attacks.
Buttstock. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Rifle (1 shot). Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Reactions
Protection. When an attacker 8080 "Bobo" can see makes an attack roll against a creature within 5 feet of him, 8080 "Bobo" can impose disadvantage on the attack roll.
Lore
This page was automatically created. Add lore and notes below.