Acolyte of Kaali

Medium celestial, lawful neutral

Armor Class: 13

Hit Points: 18 (4d8 + 4)

Speed: 30 ft.

STR10(+0)
DEX12(+1)
CON12(+1)
INT2(-4)
WIS14(+2)
CHA6(-2)

Saving Throws: WIS +4

Skills: Medicine +4, Religion +4

Damage Resistances: Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Condition Immunities: Charmed, Frightened

Senses: Passive Perception 12

Languages: Common understands but cant speak

Challenge: 1 (200 XP)

Proficiency Bonus: +2

Radiant Projection. The acolyte sheds dim green-white light in a 10-foot radius. This light is suppressed if the acolyte is incapacitated.

Death Flare. When the acolyte is reduced to 0 hit points, it erupts in radiant energy. Each creature within 5 feet must succeed on a DC 12 Constitution saving throw or take 5 (2d4) radiant damage. The light smells faintly of ozone and incense before fading.

Spellcasting. The acolyte is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It requires no material components.

  • Cantrips (at will): light, sacred flame
  • 1st level (2 slots): bless, cure wounds

Radiant Strike. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) radiant damage.

Homebrew

Lore

This page was automatically created. Add lore and notes below.

  • homebrew_rules_reference/creatures_adversaries/acolyte-of-kaali.txt
  • Last modified: 11 days ago
  • by 127.0.0.1