Acolyte of Kaali
Medium celestial, lawful neutral
Armor Class: 13
Hit Points: 18 (4d8 + 4)
Speed: 30 ft.
Saving Throws: WIS +4
Skills: Medicine +4, Religion +4
Damage Resistances: Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities: Charmed, Frightened
Senses: Passive Perception 12
Languages: Common understands but cant speak
Challenge: 1 (200 XP)
Proficiency Bonus: +2
Special Traits
Radiant Projection. The acolyte sheds dim green-white light in a 10-foot radius. This light is suppressed if the acolyte is incapacitated.
Death Flare. When the acolyte is reduced to 0 hit points, it erupts in radiant energy. Each creature within 5 feet must succeed on a DC 12 Constitution saving throw or take 5 (2d4) radiant damage. The light smells faintly of ozone and incense before fading.
Spellcasting. The acolyte is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It requires no material components.
- Cantrips (at will): light, sacred flame
- 1st level (2 slots): bless, cure wounds
Actions
Radiant Strike. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) radiant damage.
Lore
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