Anton Erekson
Medium humanoid, lawful evil
Armor Class: 17 (mage armor)
Hit Points: 110 (17d8 + 34)
Speed: 30 ft.
Saving Throws: INT +8, WIS +7, CHA +8
Senses: Passive Perception 13
Languages: Common
Challenge: 9 (5,000 XP)
Proficiency Bonus: +4
Special Traits
Silver Tongue. Anton has advantage on Deception and Persuasion checks.
Spellcasting. 13th-level spellcaster (wizard 9 / bard 4). Spell-save DC 16, spell-attack +8.
Psionic Veil (1/Short Rest). When Anton casts an Enchantment spell of 4th level or lower, he may invoke Psionic Veil: the spell requires no verbal or somatic components and produces no visible effect. Creatures still notice the spell’s outcome, but they can’t tell Anton was the source unless they observed him casting with detect magic or similar means.
Actions
Hex-Drain Revolver (4 charges, regains all at dawn). Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 11 (1d10 + 2) piercing plus 4 (1d6) necrotic damage.
1 charge. When Anton hits a creature with the Hex-Drain Revolver he may expend to trigger one of the effects below. The revolver regains all charges at dawn.
Commanding Bonus (Recharge 5–6). Anton chooses up to two allies who can hear him. Each may use its reaction to move up to half its speed or make one weapon attack.
Bonus Actions
Bardic Inspiration (4d8 / long rest). As a bonus action Anton can grant one creature (other than himself) within 60 ft. a d8 inspiration die, usable in the next 10 min.
Reactions
Cutting Words (1 Bardic Inspiration dice). When a creature Anton can hear within 60 ft. makes an attack, ability check, or damage roll, he subtracts 1d8 from that roll.
Legendary Actions
Anton Erekson can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Anton Erekson regains spent legendary actions at the start of its turn.
Legendary Resistance (1/Day). If Anton fails a saving throw, he can choose to succeed instead.
Lore
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