Bounty Hunter
Medium humanoid, chaotic neutral
Armor Class: 17 (Stove door chest plate (hidden)
Hit Points: 67 (9d8 + 27)
Speed: 30 ft.
Skills: Athletics +5, History +3, Intimidation +3
Senses: Passive Perception 10
Languages: English, Lakota, French
Challenge: 2 (450 XP)
Proficiency Bonus: +2
Special Traits
Driven. The Bounty Hunter has advantage on saving throws against being charmed or frightened.
Unconventional. On each of its turns, the Bounty Hunter can use a bonus action to take the Use an Object action.
Actions
Multiattack. The Bounty Hunter can make two melee attacks in place of its Shotgun attack.
Shotgun. Ranged Weapon Attack: +4 to hit, reach 20/40ft., 1 target. Hit: 12 (4d4 + 4) piercing damage.
Firebomb (3/day). The Bounty Hunter can light this bomb and throw it at a point up to 60ft away. Each creature within 5 feet of that point must make a DC12 DEX saving throw or take 3d6 fire damage.
Lore
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