Bounty Hunter

Medium humanoid, chaotic neutral

Armor Class: 17 (Stove door chest plate (hidden)

Hit Points: 67 (9d8 + 27)

Speed: 30 ft.

STR17(+3)
DEX14(+2)
CON17(+3)
INT11(+0)
WIS13(+1)
CHA12(+1)

Skills: Athletics +5, History +3, Intimidation +3

Senses: Passive Perception 10

Languages: English, Lakota, French

Challenge: 2 (450 XP)

Proficiency Bonus: +2

Driven. The Bounty Hunter has advantage on saving throws against being charmed or frightened.

Unconventional. On each of its turns, the Bounty Hunter can use a bonus action to take the Use an Object action.

Multiattack. The Bounty Hunter can make two melee attacks in place of its Shotgun attack.

Shotgun. Ranged Weapon Attack: +4 to hit, reach 20/40ft., 1 target. Hit: 12 (4d4 + 4) piercing damage.

Firebomb (3/day). The Bounty Hunter can light this bomb and throw it at a point up to 60ft away. Each creature within 5 feet of that point must make a DC12 DEX saving throw or take 3d6 fire damage.

Homebrew

Lore

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  • homebrew_rules_reference/creatures_adversaries/bounty-hunter.txt
  • Last modified: 11 days ago
  • by 127.0.0.1