Captain Hale Damien

Medium humanoid, chaotic evil

Armor Class: 16

Hit Points: 120 (16d8 + 48)

Speed: 30 ft., fly 60 ft.

STR18(+4)
DEX16(+3)
CON16(+3)
INT14(+2)
WIS12(+1)
CHA20(+5)

Saving Throws: STR +8, DEX +7, CON +7

Skills: Acrobatics +7, Deception +9, Intimidation +9, Perception +4

Senses: Darkvision 60ft (Spectral Skull Mask), Passive Perception 14

Challenge: 9 (5,000 XP)

Proficiency Bonus: +4

Evasion. If Captain Hale is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage on a success and half damage on a failure.

Spectral Whisper. The mask allows Captain Hale Damien to communicate telepathically with any creature within 30 feet, provided the creature understands a language.

Intimidating Presence. The mask exudes an aura of menace. Captain Hale Damien has advantage on Charisma (Intimidation) checks.

Mystic Resilience. The mask provides Captain Hale Damien with advantage on saving throws against being frightened or charmed.

Multiattack. Captain Hale makes three attacks: two with his cutlass and one with his pistol.

Cutlass. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 4) slashing damage.

Pistol. Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 10 (1d10 + 3) piercing damage.

Fearful Visage. As an action, the Captain Hale Damien can invoke his mask's magical properties to create an illusionary aura of ghostly flames around the mask. Creatures within 30 feet that can see him must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Once used, this feature cannot be used again until the next dawn.

Thaumaturgy. Captain Hale Damien can cast the Thaumaturgy cantrip at will, creating minor magical effects such as booming or whispering voices, flickering flames, or tremors in the ground. This ability does not require verbal or somatic components and can be activated as a free action.

Aerial Maneuver. Captain Hale can use a bonus action to gain advantage on Dexterity saving throws until the start of his next turn.

Homebrew

Lore

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  • homebrew_rules_reference/creatures_adversaries/captain-hale-damien.txt
  • Last modified: 11 days ago
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