Captain Isadora Nightingale

Medium humanoid, chaotic neutral

Armor Class: 15

Hit Points: 50 (6d8 + 18)

STR10(+0)
DEX18(+4)
CON14(+2)
INT12(+1)
WIS14(+2)
CHA12(+1)

Skills: Acrobatics +6, Athletics +2, Perception +4, Stealth +6

Senses: Passive Perception 14

Challenge: 4 (1,100 XP)

Proficiency Bonus: +2

Sneak Attack:. Captain Isadora Nightingale deals an extra 7 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of hers that isn't incapacitated and she doesn't have disadvantage on the attack roll.

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) slashing damage.Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 4) piercing damage.

Homebrew

Lore

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  • homebrew_rules_reference/creatures_adversaries/captain-isadora-nightingale.txt
  • Last modified: 11 days ago
  • by 127.0.0.1