Cavalry Officer

Medium humanoid, any lawful alignment

Armor Class: 14

Hit Points: 45 (7d8 + 14)

Speed: 30 ft.

STR15(+2)
DEX14(+2)
CON14(+2)
INT11(+0)
WIS12(+1)
CHA16(+3)

Skills: Athletics +5, Intimidation +4

Senses: Passive Perception 10

Languages: English

Challenge: 2 (450 XP)

Proficiency Bonus: +2

Flourish. The Cavalry Officer adds its Charisma modifier to the damage roll for its Sabre attacks (included in the attack).

Mounted Warrior. The Cavalry Officer has advantage on ability checks and saving throws to resist being dismounted from his horse.

Inspiring Leader. The Cavalry Officer can spend 10 minutes inspiring his companions, shoring up their resolve to fight. When it does so, choose up to six friendly creatures (which can include itself) within 30 feet who can see or hear Cavalry Officer and who can understand it. Each creature can gain 2d6+3 temporary hit points. A creature can't gain temporary hit points from this ability again until it has finished a short or long rest.

Multiattack. The Cavalry Officer makes two attacks: one with his Revolver and one with his Sabre.

Revolver. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one target. Hit: 5 (1d12 + 2) piercing damage.

Sabre. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 5) slashing damage.

Battle Command. As a reaction, the Cavalry Officer targets one ally he can see within 30 feet of him. If the target can see or hear the Cavalry Officer , the target can use its reaction to make one melee attack or to take the Dodge or Hide action

Homebrew

Lore

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  • homebrew_rules_reference/creatures_adversaries/cavalry-officer.txt
  • Last modified: 11 days ago
  • by 127.0.0.1