“Clem Torson” – Fully Mutated Viroc Foreman

Armor Class: 16 (calcified scale growths)

Hit Points: 90 (12d8 + 36)

Speed: 40 ft., climb 20 ft.

STR18(+4)
DEX15(+2)
CON17(+3)
INT8(-1)
WIS11(+0)
CHA6(-2)

Saving Throws: STR +12, CON +10

Skills: Athletics +6, Perception +2

Damage Resistances: Fire, Poison, Psychic

Condition Immunities: Frightened

Senses: Darkvision 60ft, Passive Perception 12

Challenge: 3 (700 XP)

Proficiency Bonus: +2

Proto-Draconic Mutation. Clem can use a bonus action to let out a burst of raw energy. Once per long rest, he can exhale a 15 ft. cone of toxic gas. Each creature in the area must make a DC 13 Con save, taking 21 (6d6) poison damage on a failed save, or half on a success.

Shard-Blood Regeneration. Regains 5 HP at the start of each turn unless he takes radiant damage.

Terrifying Presence (Recharge 5–6). Targets one creature who can see and hear him. That creature must make a DC 13 Wisdom save or be frightened for 1 minute. The target can repeat the save at the end of each of its turns.

Brutal Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.Hit: 13 (2d8 + 4) bludgeoning damage.

Shard Spines (Recharge 6). Launches a flurry of crystalline shards in a 30 ft. line (5 ft. wide). Each creature must make a DC 13 Dex save, taking 14 (4d6) piercing damage on a fail, or half on success.

Homebrew

Lore

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  • homebrew_rules_reference/creatures_adversaries/clem-torson-fully-mutated-viroc-foreman.txt
  • Last modified: 11 days ago
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