Drig Bronzefinger

Medium humanoid, any chaotic alignment

Armor Class: 15

Hit Points: 26 (4d8 + 8)

Speed: 25 ft.

STR14(+2)
DEX11(+0)
CON14(+2)
INT11(+0)
WIS10(+0)
CHA9(-1)

Damage Resistances: Poison

Senses: Darkvision 120, Passive Perception 10

Languages: Undercommon

Challenge: 1/2 (100 XP)

Proficiency Bonus: +2

Duergar Resilience. Drig Bronzefinger has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity. While in sunlight, Drig Bronzefinger has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Multitool. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Acid Vial. Ranged Weapon Attack: +4 to hit, range 20 ft., one target. Hit: 7 (2d6) acid damage.

Alchemist’s Fire. Ranged Weapon Attack: +4 to hit, range 20 ft., one target. Hit: 2 (1d4) fire damage at the start of each of the target’s turns. A creature can end this damage by using its action to make a successful DC 10 Dexterity check to extinguish the flames.

Homebrew

Lore

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  • homebrew_rules_reference/creatures_adversaries/drig-bronzefinger.txt
  • Last modified: 11 days ago
  • by 127.0.0.1