Ed the Necromancer
Medium humanoid (Human), neutral evil
Armor Class: 15 (17 with Mage Armor)
Hit Points: 262 (35d8 + 105)
Speed: 30 ft.
Damage Vulnerabilities: Radiant
Damage Immunities: Necrotic
Senses: Blindsight (while in his lair), Passive Perception 21
Languages: Abyssal, Common
Challenge: 20 (25,000 XP)
Proficiency Bonus: +6
Special Traits
Wand of the War Mage. Ed gains a +1 to spell attack rolls (included in the modifier) and ignores half cover when making a spell attack.Spellcasting. Ed is a 12th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +9 to hit with spell attacks). Ed has the following wizard spells prepared;Cantrips (at will): [Tooltip Not Found], ray of sickness, shield, witch bolt2nd level (3 slots): blur, invisibility, misty step, scorching ray3rd level (3 slots): animate dead, vampiric touch4th level (3 slots): blight, phantasmal killer5th level (2 slots): dominate person, mislead6th level (1 slot): circle of death
Actions
Multiattack. Ed the Necromancer makes a spell attack and a Dagger of Stolen Life attack.
Dagger of Stolen Life. Melee or Ranged Weapon Attack: +5 to hit, reach 5ft. or range 20/60 feet, one target. Hit 3 (1d4 + 1). If the hit is a critical hit, the target takes an additional 10 necrotic damage if it isn't a construct or undead. Ed also gains 10 temporary hit points
Legendary Actions
Ed the Necromancer can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ed the Necromancer regains spent legendary actions at the start of its turn.
Multiattack. Ed the Necromancer makes a spell attack and a Dagger of Stolen Life attack.
Compel Lenore (Costs 2 Actions). An allied Lenore within 30 feet of Ed the Necromancer uses its reaction to make one attack against a target of Ed the Necromancer’s choice that he can see.
Cast a Spell (Costs 1–3 Actions). Ed the Necromancer expends a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that he has prepared. Doing so costs 1 legendary action per level of the spell.
Lore
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