Galina Tesk
Medium humanoid, lawful evil
Armor Class: 15
Hit Points: 88 (16d8 + 16)
Speed: 30 ft.
Saving Throws: DEX +7, CHA +6
Skills: Acrobatics +8, Deception +6, Insight +5, Perception +5, Stealth +12
Senses: Passive Perception 15
Languages: Common
Challenge: 5 (1,800 XP)
Proficiency Bonus: +3
Special Traits
Evasion. On a Dex-save for half, Galina takes 0 on a success, half on a failure.
Assassinate. Advantage on attack rolls vs any creature that hasn’t taken a turn yet; any hit that is a surprise is a crit.
Sneak Attack (1/turn). +14 (4d6) damage with finesse/ranged weapon when she has advantage or an adjacent ally.
Shadow Sorcery. 3 sorcery points Metamagic: Subtle Spell, Quickened Spell.
Spellcasting. CHA is the DC (spell save DC 14, +6 to hit). 3rd-level sorcerer. -
- Cantrips (at will): mage hand, minor illusion, shocking grasp, true strike- 1st (4 slots): shield, magic missile, chromatic orb- 2nd (3 slots): mirror image, misty step- 3rd (2 slots): darkness, hypnotic pattern
Actions
Shard-glass Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit 7 (1d4 + 5) piercing plus 7 (2d6) psychic. Target must succeed on a DC 14 Con save or be poisoned until end of Galina’s next turn.
Shadow Burst (Recharge 5-6). 15-ft. radius sphere of swirling shards; creatures inside make DC 14 Dex save, taking 21 (6d6) necrotic on a fail, half on success. Area becomes lightly obscured until start of her next turn.
Bonus Actions
Cunning Action. Bonus action each turn to Dash, Disengage, or Hide.Metamagic. Quickened Spell: Spend 1 sorcery point to cast a cantrip as a bonus action.
Reactions
Silhouette Step (1/round). When targeted by an attack she can see, Galina teleports up to 20 ft. to an unoccupied space she can see and imposes disadvantage on that attack.
Lore
This page was automatically created. Add lore and notes below.