Gantry Thrall

Medium humanoid, chaotic neutral

Armor Class: 13 (patchwork hide)

Hit Points: 22 (4d4 + 4)

Speed: 30 ft.

STR14(+2)
DEX12(+1)
CON13(+1)
INT6(-2)
WIS10(+0)
CHA5(-3)

Saving Throws: CON +6

Skills: Perception +2

Damage Resistances: Poison

Condition Immunities: Frightened

Senses: Darkvision 60ft, Passive Perception 12

Languages: Common Understands but can no longer speak

Challenge: 1/2 (100 XP)

Proficiency Bonus: +2

Shard-Melded Flesh. The mutant’s skin is partially calcified and scaled. It has resistance to poison damage.

Pack Reflex. Gains advantage on attack rolls when an ally is within 5 feet of the target.

Claw Swipe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.Hit: 7 (2d4 + 2) slashing damage.

Desperate Lunge (Recharge 5–6). The Gantry Thrall can move up to 15 ft. without provoking opportunity attacks and make one Claw Swipe at advantage.

Homebrew

Lore

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  • homebrew_rules_reference/creatures_adversaries/gantry-thrall.txt
  • Last modified: 11 days ago
  • by 127.0.0.1