Hothud Copperhood

Medium humanoid, any chaotic alignment

Armor Class: 15

Hit Points: 26 (4d8 + 8)

Speed: 25 ft.

STR14(+2)
DEX11(+0)
CON14(+2)
INT11(+0)
WIS10(+0)
CHA9(-1)

Damage Resistances: Poison

Senses: Darkvision 120, Passive Perception 10

Languages: Undercommon

Challenge: 1/2 (100 XP)

Proficiency Bonus: +2

Duergar Resilience. Hothud Copperhood has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity. While in sunlight, Hothud Copperhood has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Multitool. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Carbine (6 shots). Ranged Weapon Attack: +4 to hit, reach (20/40) ft., one target. Hit: 8 (2d6 + 2) piercing damage.

Homebrew

Lore

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  • homebrew_rules_reference/creatures_adversaries/hothud-copperhood.txt
  • Last modified: 11 days ago
  • by 127.0.0.1