Ishkode
Medium humanoid, neutral good
Armor Class: 11
Hit Points: 28 (5d6 + 11)
Speed: 30 ft.
Skills: Stealth +3, Survival +3
Damage Resistances: Cold
Damage Immunities: Fire
Senses: Passive Perception 10
Languages: All Ojibwe, Common
Challenge: 1/2 (100 XP)
Proficiency Bonus: +2
Special Traits
Death Burst. When Ishkode dies, he explodes in a burst of fire. Each creature within 15 feet of him must make a DC 15 Dexterity saving throw, taking 7 (5d6) fire damage on a failed save, or half as much damage on a successful one.
Innate Spellcasting (3/Day). Ishkode can innately cast the following spells, (spell save DC 10, spell attack bonus +3), requiring no material components. His innate spellcasting ability is Constitution.
- At will: produce flame, burning hands, and hellish rebuke
Actions
Bone Spurs. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
Reactions
Hellish Rebuke (in response to being damaged by a creature within 60 feet of Ishkode that he can see). Ishkode points his finger, and the creature that damaged him is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
Lore
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