Ishkode

Medium humanoid, neutral good

Armor Class: 11

Hit Points: 28 (5d6 + 11)

Speed: 30 ft.

STR8(-1)
DEX12(+1)
CON15(+2)
INT7(-2)
WIS10(+0)
CHA8(-1)

Skills: Stealth +3, Survival +3

Damage Resistances: Cold

Damage Immunities: Fire

Senses: Passive Perception 10

Languages: All Ojibwe, Common

Challenge: 1/2 (100 XP)

Proficiency Bonus: +2

Death Burst. When Ishkode dies, he explodes in a burst of fire. Each creature within 15 feet of him must make a DC 15 Dexterity saving throw, taking 7 (5d6) fire damage on a failed save, or half as much damage on a successful one.

Innate Spellcasting (3/Day). Ishkode can innately cast the following spells, (spell save DC 10, spell attack bonus +3), requiring no material components. His innate spellcasting ability is Constitution.

  • At will: produce flame, burning hands, and hellish rebuke

Bone Spurs. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Hellish Rebuke (in response to being damaged by a creature within 60 feet of Ishkode that he can see). Ishkode points his finger, and the creature that damaged him is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.

Homebrew

Lore

This page was automatically created. Add lore and notes below.

  • homebrew_rules_reference/creatures_adversaries/ishkode.txt
  • Last modified: 11 days ago
  • by 127.0.0.1