Lesser Angel

Medium celestial, lawful good

Armor Class: 12

Hit Points: 27 (5d6 + 5)

STR10(+0)
DEX15(+2)
CON12(+1)
INT10(+0)
WIS14(+2)
CHA16(+3)

Saving Throws: WIS +4, CHA +5

Skills: Perception +4, Religion +2

Damage Resistances: Bludgeoning and Piercing from nonmagical attacks, Radiant

Condition Immunities: Charmed, Frightened

Senses: Darkvision 60ft, Passive Perception 14

Languages: Celestial, Common understands Common but speaks telepathically (30 ft.)

Challenge: 1 (200 XP)

Proficiency Bonus: +2

Radiant Bond (1/Turn). When the angel hits a creature with an attack, it can cause another creature of its choice within 30 feet to regain hit points equal to half the radiant damage dealt.

Shardborn Manifestation. Dim green-gold light emanates from the angel in a 10-foot radius. While in this light, fiends and undead have disadvantage on attack rolls.

Radiant Bolt. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 9 (2d8) radiant damage.

Shardlight Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) radiant damage.

Blessing of Clarity (Recharge 5–6). The angel releases a wave of serene light. Up to three creatures of its choice within 15 feet gain advantage on their next attack roll or saving throw before the end of their next turn. Fiends and undead in the area must succeed on a DC 13 Wisdom saving throw or be disadvantaged on their next attack roll.

Homebrew

Lore

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  • homebrew_rules_reference/creatures_adversaries/lesser-angel.txt
  • Last modified: 11 days ago
  • by 127.0.0.1