Lucien Drekanov
Medium humanoid, neutral evil
Armor Class: 17
Hit Points: 135 (18d8 + 54)
Speed: 30 ft.
Saving Throws: CON +7, INT +9, WIS +6, CHA +8
Skills: Arcana +10, Deception +9, Insight +7, Persuasion +9
Damage Resistances: Necrotic, Radiant
Senses: Passive Perception 12
Languages: Common, Draconic
Challenge: 11 (7,200 XP)
Proficiency Bonus: +4
Special Traits
Arcane Executive. Lucien can cast spells even while wearing his executive regalia and may use a shard‑engraved signet ring as a spell‑casting focus.
Spellcasting. Lucien is a 15th‑level spellcaster. His spell‑casting ability is Intelligence (spell‑save DC 18, +10 to hit with spell attacks). He does not need material components.• At will – fire bolt, mage hand, thaumaturgy• 3/day each – shield, counterspell, scorching ray, shatter• 2/day each – fireball, lightning bolt, hypnotic pattern• 1/day each – disintegrate, wall of force, chain lightning
Shard‑Lit Mind. Lucien has advantage on saving throws against being charmed or frightened.
Actions
Shard Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 7 (2d6) radiant damage.
Verdant Breath (Recharge 5–6). Lucien exhales emerald flame in a 30‑foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 45 (10d8) radiant damage on a failed save, or half as much on a successful one. Creatures that fail are also blinded until the start of Lucien’s next turn.
Bonus Actions
Command the Verdant Faithful (1/Turn). As a bonus action, Lucien chooses an allied creature he can see within 120 ft. That ally can immediately use its reaction to make one weapon attack or move up to half its speed.
Lore
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