Mutant Grizzly Cub

Medium monstrosity, chaotic neutral

Armor Class: 13

Hit Points: 42 (5d8 + 20)

Speed: 30 ft., climb 20 ft.

STR12(+1)
DEX11(+0)
CON15(+2)
INT8(-1)
WIS7(-2)
CHA9(-1)

Saving Throws: STR +3, CON +4

Skills: Athletics +3, Survival +3

Damage Resistances: Cold

Senses: Passive Perception 11

Challenge: 2 (450 XP)

Proficiency Bonus: +2

Blood Frenzy. The Mutant Grizzly has advantage on melee attack rolls against any creature that doesn't have all of its hit points.

Mutated Keen Sense. If the Mutant Grizzly fails a Perception check that relies on smell, it can choose to succeed it instead. It takes double damage from poison effects that are breathed in.

Multiattack. The Mutant Grizzly makes three attacks, one with its bite and two with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (1d12 + 2) piercing damage. If the target is a creature, it must succeed a DC13 STR saving throw or be knocked prone.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) slashing damage.

Homebrew

Lore

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  • homebrew_rules_reference/creatures_adversaries/mutant-grizzly-cub.txt
  • Last modified: 11 days ago
  • by 127.0.0.1