Mutant Grizzly Cub
Medium monstrosity, chaotic neutral
Armor Class: 13
Hit Points: 42 (5d8 + 20)
Speed: 30 ft., climb 20 ft.
Saving Throws: STR +3, CON +4
Skills: Athletics +3, Survival +3
Damage Resistances: Cold
Senses: Passive Perception 11
Challenge: 2 (450 XP)
Proficiency Bonus: +2
Special Traits
Blood Frenzy. The Mutant Grizzly has advantage on melee attack rolls against any creature that doesn't have all of its hit points.
Mutated Keen Sense. If the Mutant Grizzly fails a Perception check that relies on smell, it can choose to succeed it instead. It takes double damage from poison effects that are breathed in.
Actions
Multiattack. The Mutant Grizzly makes three attacks, one with its bite and two with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (1d12 + 2) piercing damage. If the target is a creature, it must succeed a DC13 STR saving throw or be knocked prone.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) slashing damage.
Lore
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