Officer Drax Trullia

Medium humanoid, lawful evil

Armor Class: 12

Hit Points: 40 (9d6 + 9)

Speed: 30 ft., swim 30 ft.

STR9(-1)
DEX14(+2)
CON13(+1)
INT14(+2)
WIS5(-3)
CHA16(+3)

Saving Throws: DEX +4, CHA +5

Skills: Arcana +4, Stealth +4

Senses: Darkvision 120, Passive Perception 7

Languages: Undercommon

Challenge: 2 (450 XP)

Proficiency Bonus: +2

Insanity. Officer Drax Trullia has advantage on saving throws against being charmed or frightened.

Magic Resistance. Officer Drax Trullia has advantage on saving throws against spells and other magical effects.

Spellcasting. Officer Drax Trullia is a 5th-level spellcaster. His spellcasting ability is Charisma (save DC 13, +5 to hit with spell attacks). Officer Drax Trullia has two 2nd-level spell slots, which he regains after finishing a short or long rest, and knows the following warlock spells:

  • Cantrips (at will): eldritch blast, friends, poison spray
  • 1st level: armor of Agathys, charm person, hex
  • 2nd level: hold person, ray of enfeeblement, spider climb

Armor of Shadows (Recharges after a Short or Long Rest). Officer Drax Trullia casts mage armor on himself.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

One with Shadows. While he is in dim light or darkness, Officer Drax Trullia can become invisible. He remains so until he moves or takes an action or reaction.

Homebrew

Lore

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  • homebrew_rules_reference/creatures_adversaries/officer-drax-trullia.txt
  • Last modified: 11 days ago
  • by 127.0.0.1