Outlaw

Medium humanoid, any chaotic alignment

Armor Class: 12

Hit Points: 36 (6d8 + 12)

Speed: 30 ft.

STR11(+0)
DEX16(+3)
CON14(+2)
INT13(+1)
WIS11(+0)
CHA10(+0)

Skills: Deception +4, Perception +4

Senses: Passive Perception 14

Languages: English, can understand Lakota but cannot speak it

Challenge: 2 (450 XP)

Proficiency Bonus: +2

Assasinate. On the Outlaw’s first turn, he has advantage on attack rolls against any creature that hasn't taken a turn. Any hit against a surprised creature is a critical hit.

Evasion. If the Outlaw is subjected to an effect that allows it to make a Dexterity saving throw to take only half-damage, it instead takes no damage if it succeeds, and only half damage on a fail.

Brave. The Outlaw has advantage on saving throws against being frightened.

Multiattack. The Outlaw makes two Dagger attacks or two Revolver attacks.

Revolver. Ranged Weapon Attack +5 to hit, ranged 60/90ft. one target.Hit: 9 (1d12+3) piercing damage.

Dagger. Melee or ranged attack reach 5ft, or range 20/60, +5 to hit, one creature.Hit: 5 (1d4+3) piercing damage

Homebrew

Lore

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  • homebrew_rules_reference/creatures_adversaries/outlaw.txt
  • Last modified: 11 days ago
  • by 127.0.0.1