Outlaw
Medium humanoid, any chaotic alignment
Armor Class: 12
Hit Points: 36 (6d8 + 12)
Speed: 30 ft.
Skills: Deception +4, Perception +4
Senses: Passive Perception 14
Languages: English, can understand Lakota but cannot speak it
Challenge: 2 (450 XP)
Proficiency Bonus: +2
Special Traits
Assasinate. On the Outlaw’s first turn, he has advantage on attack rolls against any creature that hasn't taken a turn. Any hit against a surprised creature is a critical hit.
Evasion. If the Outlaw is subjected to an effect that allows it to make a Dexterity saving throw to take only half-damage, it instead takes no damage if it succeeds, and only half damage on a fail.
Brave. The Outlaw has advantage on saving throws against being frightened.
Actions
Multiattack. The Outlaw makes two Dagger attacks or two Revolver attacks.
Revolver. Ranged Weapon Attack +5 to hit, ranged 60/90ft. one target.Hit: 9 (1d12+3) piercing damage.
Dagger. Melee or ranged attack reach 5ft, or range 20/60, +5 to hit, one creature.Hit: 5 (1d4+3) piercing damage
Lore
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