Owen Badger

Medium humanoid (Human), chaotic good

Armor Class: 14 (hide armor)

Hit Points: 45 (6d8 + 18)

Speed: 30 ft., fly 60 ft.

STR11(+0)
DEX15(+2)
CON16(+3)
INT10(+0)
WIS20(+5)
CHA14(+2)

Saving Throws: DEX +5, CON +6, WIS +8

Skills: Nature +3, Perception +8, Survival +8

Senses: Passive Perception 18

Languages: Common, Druidic

Challenge: 7 (2,900 XP)

Proficiency Bonus: +3

Siege Monster. The druid deals double damage to objects and structures.

Speak with Beasts and Plants. The druid can communicate with beasts and plants as if they shared a language.

Spellcasting. The druid is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared:

Multiattack. The druid makes two melee attacks in any form.

Ice Sickle (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 3) slashing damage plus 10 (2d8) cold damage. On a successful hit the target must succeed a CON 14 saving throw or have their movement speed reduced by half and their fly speed reduced to 0.

Bite (Beast Form Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 3) piercing damage.

Talons (Beast Form Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 3) slashing damage.

Change Shape. The druid magically polymorphs into a beast form—Cave Badger, or Giant Owl—or back into its humanoid form. Any equipment it is wearing or carrying is absorbed or borne by the beast form (the druid’s choice). It reverts to its humanoid form when it dies. The druid’s statistics are the same in each form, except where noted in this stat block.

Homebrew

Lore

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  • homebrew_rules_reference/creatures_adversaries/owen-badger.txt
  • Last modified: 11 days ago
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