Samson Hornblower

Small humanoid, typically chaotic evil

Armor Class: 12

Hit Points: 20 (4d8 + 4)

Speed: 25 ft.

STR10(+0)
DEX15(+2)
CON14(+2)
INT12(+1)
WIS14(+2)
CHA11(+0)

Skills: Deception +5, Insight +4, Investigation +3, Perception +4, Sleight of Hand +4, Stealth +4

Senses: Passive Perception 16

Languages: Undercommon

Challenge: 1/2 (100 XP)

Proficiency Bonus: +2

Halfling Nimbleness. Samson Hornblower can move through the space of a Medium or larger creature.

Brave. Samson Hornblower has advantage on saving throws against being frightened.

Cunning Action. On each of his turns, Samson Hornblower can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). Samson Hornblower deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of him that isn't incapacitated and he doesn't have disadvantage on the attack roll.

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing damage.

Blunderbuss (1 shot). Ranged Weapon Attack: +4 to hit, range 10/20 ft., one target. Hit: 14 (4d6 + 2) piercing damage.

Homebrew

Lore

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  • homebrew_rules_reference/creatures_adversaries/samson-hornblower.txt
  • Last modified: 11 days ago
  • by 127.0.0.1