Sapa Súŋka (Black Dog)

Large humanoid, neutral evil

Armor Class: 14 (natural armor)

Hit Points: 110 (12d12 + 24)

Speed: 40 ft.

STR16(+3)
DEX15(+2)
CON16(+3)
INT13(+1)
WIS11(+0)
CHA15(+2)

Saving Throws: CHA +6

Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Condition Immunities: Charmed

Senses: Passive Perception 14

Languages: Common

Challenge: 9 (5,000 XP)

Proficiency Bonus: +4

Form-locked. Black Dog is lost to the feral and aberrant forces that now dominate it's mind. It is no longer able to change form but neither can it be affected by transmutative magics.

Keen Hearing and Smell. Black Dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Multiattack. (Humanoid or Hybrid Form Only). Black Dog makes a combination of three attacks (max 2 of one kind), using its bite, claws and tentacle.

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or become poisoned.

Claws. (Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage.

Magic Lash. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6+3) bludgeoning damage and the target is grappled.

Sapa Súŋka (Black Dog) can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Sapa Súŋka (Black Dog) regains spent legendary actions at the start of its turn.

Pounce. The Werewolf leaps up to 15 ft. onto a creature. The target creature must succeed at a strength saving throw DC 12 or be knocked prone. The Werewolf ends this movement in a square adjacent to the target. This movement does not provoke attacks of opportunity.

Frenzied Madness. Black Dog howls loudly, his tongue extends from his mouth and he begins chanting unintelligible incantations. Creatures within a 10 ft. radius must make one melee attack against the nearest creature that is not Black Dog unless they pass a DC 12 wisdom saving throw. This is a charm effect.

Flurry of teeth and claws. Black Dog makes one bite attack and one claw attack against two different creatures within range. If only one creature is in range then it only makes the bite attack.

Homebrew

Lore

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  • homebrew_rules_reference/creatures_adversaries/sapa-ska-black-dog.txt
  • Last modified: 11 days ago
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