Scaled Overseer

Medium humanoid, lawful evil

Armor Class: 15 (natural armor)

Hit Points: 60 (8d8 + 20)

Speed: 35 ft.

STR16(+3)
DEX14(+2)
CON16(+3)
INT9(-1)
WIS12(+1)
CHA10(+0)

Saving Throws: CON +5, WIS +3

Skills: Intimidation +2, Investigation +2

Damage Resistances: Fire, Psychic

Senses: Darkvision 60ft, Passive Perception 11

Languages: Common, Deep Speech (fragmentary)

Challenge: 2 (450 XP)

Proficiency Bonus: +2

Reptilian Aura. Allies within 10 ft. gain advantage on saves against frightened conditions.

Command the Lesser. As a bonus action, target one Gantry Thrall or Shard-Scarred Grunt within 30 ft. That creature can immediately move up to its speed without provoking opportunity attacks.

Multiattack. The Overseer makes two attacks.

Barbed Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.Hit: 8 (1d10 + 3) slashing + 3 (1d6) poison damage.

Implant Seed (Recharge 5–6). Injects a sliver of Shardasite into a target. Melee Weapon Attack: +4 to hit. On a hit, the target takes 4 (1d8) necrotic damage and must succeed a DC 13 Con save or take 1d6 damage at the start of their turns for the next minute. A DC 13 Medicine check (action) removes the shard.

Homebrew

Lore

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  • homebrew_rules_reference/creatures_adversaries/scaled-overseer.txt
  • Last modified: 11 days ago
  • by 127.0.0.1