Seraphina Blackwater
Medium humanoid, neutral evil
Armor Class: 15
Hit Points: 75 (10d8 + 30)
Speed: 30 ft., fly 60 ft.
Skills: Acrobatics +8, Stealth +8
Senses: Darkvision 60, Passive Perception 10
Challenge: 5 (1,800 XP)
Proficiency Bonus: +3
Special Traits
Spellcasting. Seraphina is a 9th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). Seraphina has the following spells prepared:
Evasion. If Seraphina is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage on a success and half damage on a failure.
Actions
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 1) piercing damage.
Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Lore
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