Seraphina Blackwater

Medium humanoid, neutral evil

Armor Class: 15

Hit Points: 75 (10d8 + 30)

Speed: 30 ft., fly 60 ft.

STR12(+1)
DEX18(+4)
CON16(+3)
INT14(+2)
WIS12(+1)
CHA16(+3)

Skills: Acrobatics +8, Stealth +8

Senses: Darkvision 60, Passive Perception 10

Challenge: 5 (1,800 XP)

Proficiency Bonus: +3

Spellcasting. Seraphina is a 9th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). Seraphina has the following spells prepared:

Evasion. If Seraphina is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage on a success and half damage on a failure.

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 1) piercing damage.

Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Homebrew

Lore

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  • homebrew_rules_reference/creatures_adversaries/seraphina-blackwater.txt
  • Last modified: 11 days ago
  • by 127.0.0.1