Shard-Dust Skitterer

Tiny monstrosity, unaligned

Armor Class: 13 (natural armor)

Hit Points: 7 (3d4)

Speed: 30 ft., climb 20 ft.

STR4(-3)
DEX16(+3)
CON10(+0)
INT2(-4)
WIS12(+1)
CHA4(-3)

Skills: Stealth +5

Damage Resistances: poison

Condition Immunities: poisoned

Senses: darkvision 60 ft., passive Perception 11

Languages:

Challenge: 1/4 (50 XP)

Shard Glow. The skitterer sheds dim green-white light in a 5-foot radius from the crystalline dust embedded in its fur or carapace.

Ozone Haze. The skitterer emits a faint static hum and the smell of ozone. Creatures within 5 feet of the skitterer have disadvantage on Wisdom (Perception) checks that rely on hearing.

Pack Tactics. The skitterer has advantage on an attack roll against a creature if at least one of the skitterer’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Shard-Envenomed Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 2 (1d4) radiant damage.

Unstable Feedback. When the skitterer is reduced to 0 hit points, it releases a small burst of shardisite energy. Each creature within 5 feet must succeed on a DC 10 Dexterity saving throw or take 3 (1d6) radiant damage.

Lore

This page was automatically created. Add lore and notes below.

  • homebrew_rules_reference/creatures_adversaries/shard-dust-skitterer.txt
  • Last modified: 9 days ago
  • by 127.0.0.1