Shard-Scarred Grunt
Medium humanoid, neutral evil
Armor Class: 14 (shard-plated skin)
Hit Points: 40 (6d8 + 12)
Speed: 30 ft.
Skills: Survival +2
Damage Resistances: Fire, Necrotic
Senses: Darkvision 60ft, Passive Perception 10
Languages: Common (broken)
Challenge: 1 (200 XP)
Proficiency Bonus: +2
Special Traits
Shard Growths. Bone-like crystalline shards have erupted from the skin, offering partial natural armor and damage resistance.
Reptilian Focus (1/Turn). When reduced below half HP, gains +2 to AC until the start of its next turn.
Actions
Shard Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.Hit: 10 (2d6 + 3) bludgeoning + 2 (1d4) necrotic damage.
Viral Howl (Recharge 6). Unleashes a horrifying, raspy shriek. Each creature within 10 feet must succeed on a DC 12 Wisdom saving throw or be frightened until the end of its next turn.
Lore
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