Shard-Scarred Grunt

Medium humanoid, neutral evil

Armor Class: 14 (shard-plated skin)

Hit Points: 40 (6d8 + 12)

Speed: 30 ft.

STR15(+2)
DEX14(+2)
CON15(+2)
INT7(-2)
WIS10(+0)
CHA6(-2)

Skills: Survival +2

Damage Resistances: Fire, Necrotic

Senses: Darkvision 60ft, Passive Perception 10

Languages: Common (broken)

Challenge: 1 (200 XP)

Proficiency Bonus: +2

Shard Growths. Bone-like crystalline shards have erupted from the skin, offering partial natural armor and damage resistance.

Reptilian Focus (1/Turn). When reduced below half HP, gains +2 to AC until the start of its next turn.

Shard Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.Hit: 10 (2d6 + 3) bludgeoning + 2 (1d4) necrotic damage.

Viral Howl (Recharge 6). Unleashes a horrifying, raspy shriek. Each creature within 10 feet must succeed on a DC 12 Wisdom saving throw or be frightened until the end of its next turn.

Homebrew

Lore

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  • homebrew_rules_reference/creatures_adversaries/shard-scarred-grunt.txt
  • Last modified: 11 days ago
  • by 127.0.0.1